Building, crafting, crashing, and laughing in Crashlands

I am a poet

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I’m fighting the urge to do the lazy blogger “if X and Y had a baby” thing, but I don’t know if I can help myself. Crashlands looks like what would happen if The Behemoth (BattleBlock Theater) were to develop Klei Entertainment’s Don’t Starve. There, I said it. I hope you don’t think less of me now.

Indeed, the trailer above for the upcoming open-world survival game feels like it’s trying to emulate the boisterous performance and sharp cartoon artwork of The Behemoth. It walks the line between entertaining and grating, but it doesn’t ever fully cross over to the dark side. And hey, it’s informative at least.

Really, Crashlands sounds like it wants to do a lot of things right. It is streamlining inventory management and base building. The combat is deeper than a simple clickfest. I can dig it. Crashlands is expected to release later this year on Android, iOS, Mac, and Windows, with cross-platform saving.


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.