A fast, frantic, not-frustrating story-based arena shooter from DANG! and Devolver Digital coming to Switch and PC
Iām not sure how I missed Boomerang X seeing as how 1) itās a Devolver Digital joint and that still counts for a lot, and 2) itās a stylish aerial-focused arena shooter, but man ā itās so cool. I jumped into a very generous preview build recently and couldnāt put the game down until Iād done, well, everything!
It took a bit for me to latch onto the mechanics given that theyāre doled out piece by piece and things start out really simple, but I was immediately into the idea of playing as a bandaged-up protagonist who, in my headcannon at least, must look like Mac the Knife, the mummy from Captain Commando.
Washed ashore on a mysterious abandoned island, youāll leap (and I mean leap) around until you quickly find an all-important weapon ā your one and only for this reflex-intensive platforming shooter. Itās a mystical boomerang that can one-shot shadowy figures and automatically come back to you. In the right hands, with your targetsā weak points lined up just so, itās devastating. But you can never sit still.
Once Boomerang X comes into its own, youāll be able to dash toward your boomerang, and at that point, you never need to touch the ground again. It takes a while to get the hang of it, but itās so, so satisfying.
All of the shadowy figures with yellow circles above them need to be killed in order to reach the next wave.
For most of my preview, I played on mouse and keyboard, and thatās ideal ā that is Boomerang X at its fastest and most satisfying, assuming youāre more or less comfortable with arena shooters. That said, and before I really even dive into the core gameplay, itās worth noting that thereās controller support, and itās well-thought-out. I played the PC version, but this is also coming to Nintendo Switch.
Whichever control method you go with, thereās a range of choices to make an otherwise hardcore and jump-heavy shooter more reasonable, whether itās lock-on or slow-mo or accessibility options. Thereās even invincibility. The dev, DANG!, is clearly trying to reach as many people as possible, which is commendable. For the best of the best, there are speedrun options. I canāt wait to see those runs.
Most of your time in Boomerang X will be spent in wave-based survival challenges where you need to kill particular targets and try not to lose all of your shields, which are limited but can be recharged if you stand still on a health pad for a few dangerous seconds. Every enemy has a particular set of behaviors, and assessing these threats ā figuring out who goes where on your ākill listā ā is a big part of the fun.
In the beginning, with spiders charging you and bugs flying around, the challenge is straightforward. Later on, youāll face foes with jewel-like weak points that canāt be defeated any other way. One of them, a Horizon Zero Dawn stand-in, summons lightning. A frog vomits toxic waste and needs to be hit on its back and underside. Moth-like menaces can shield an enemy altogether. And then there are annoying warpers who flee when you get close and create toxic bubbles that are better avoided than popped.
I could go on, but you get the gist ā Boomerang X is an escalating challenge as more foes and abilities (including a limited-use shotgun blast and sniper shot) are thrown into the mix. As someone whoās really just okay at these sorts of FPS games, I have to say, I found it to be fun, and never frustrating.
I think it mostly boils down to only needing to kill some, but not all, of the foes during each wave. That setup has big implications on the choices youāll make every second and the ownership youāll feel when you narrowly dodge and kite groups of foes from all directions to line up a shot on the more mini-boss-tier enemies. If the game was permanently stuck on the ground, Iām not sure how long that excitement would last. It would feel same-y. As is, though, building up momentum with each warp-jump to stay in the air forever is trivial ā so Boomerang X is really an aerial arena shooter with no wasted space.
Combat really opens up once you unlock Scattershot, a shotgun-like blast of particles, and Needle, a piercing beam, both of which rely on your main attack rather than running on cooldowns. To gain a charge of Scattershot, you have to kill two foes with one lined-up boomerang throw, and to fire off Needle, you have to kill three enemies with Scattershot. This creates situations where you end up keeping a lot of grouped-up fodder alive even though that can put a lot of extra stress on you and force you to constantly warp around to avoid damage. The more specialized enemies (like a relentless laser-firing eye that needs to be hit and then hit again on its back before it can recover) are often much easier to take out with these abilities, so they feel crucial. Boomerang X throws a ton at you, and itās satisfying to react on the fly. When you make it to an arenaās final wave with no shields left, the heat is on.
I should also mention that outside of combat, thereās light (albeit very linear) world-building exploration so you can catch your breath for a moment. I can tell that thereās a larger purpose to this world, and even if itās cryptic, I appreciate that effort. I had to stop and admire the scenery in between bouts.
Red circles can regenerate a shield ā but in such a fast-moving game, standing still can be a death sentence.
As frantic as the action gets, I always felt like I was in control. Whenever I won, it felt earned. Whenever I lost ā or even just when I made mistakes ā I felt like that couldāve been avoided; like I couldāve done better. The balance was there, at least for me. Iām sure some people will blaze through and others will hit a brick wall. Thatās the beauty of having a slew of options to help you find the perfect pushback.
If any of this sounds like itāll resonate with you, it will ā Iām confident. I came in with zero expectations (I hadnāt even heard of this game before trying it!), and now Iām mentally running through strategies in my head for the next time I pick it back up. Boomerang X is another smart selection from Devolver.
Iād encourage you all to play the demo on Steam while itās up. Youāve gotta feel this game.