Stat scaling for password matches
The next patch for Bloodborne (1.05) is suitably cryptic and intriguing. It’s going to further tweak cooperative play as well as provide the usual undisclosed fixes and matchmaking improvements.
- If a player uses the Beckoning Bell or Small Resonant Bell while using a password, it will be clearly indicated that a password is in use.
- If the level difference between the host and the guest when matched using a password is large, the guest’s stats will be adjusted to match the host’s.
- Other bug fixes and matching improvements.
It’s unclear which statistics will be altered and to what extent, but you know someone’s going to dig in and report back once the patch goes live. That’ll happen one week from today.
Update and Maintenance information [PlayStation]