Bloodborne patch 1.04 arrives with some tweaks that make the game easier

Passworded co-op is now easier to play

Ah, Bloodborne. While I’m not quite sure how it ranks overall in terms of the Souls games (I need a few more years to ponder that), there’s no doubt in my mind that I’ll be returning to it periodically. A steady stream of patches like the newest 1.04 build certainly help things, which brings about a number of small tweaks.

Password matching is now more reliable, and the Insight store will now appear after one Insight point is reached (down from 10). Bloodstone Chunks will be available at the store eventually, and storage space has been increased. Beyond that, some changes were made to enemies. For the most part though a ton of things were buffed/made easier in general, like reduced spell costs and lower stamina usage for a few weapons.

Check out the full patch notes below, translated by DualShockers.

Bloodborne [PlayStation via Dualshockers]

Bloodborne 1.04 patch notes:
  • By using password matching, you can now be matched regardless of level difference, and even with a hostile oath
  • Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10
  • Added a “blood chunk” item to the insight store (it will appear after playing the game up to a point).
  • Up to 600 Blood vials and quicksilver bullets can now be stored in the storage
  • Adjusted the strength of some enemies in some areas in new game plus
  • Adjusted the resistance and vulnerability of some enemies to bolt and arcane attacks
  • Changes made to how Beasthood accumulates. This increases duration and improves attack of beast mode
  • Adjusted the effect of Beast Blood Pellet item
  • Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems
  • Reduced the stamina use of the Kirkhammer
  • Reduced the stamina use of the Logarius’ Wheel
  • Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets
  • Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane will be higher.
  • Increased the duration of the effect of Augur of Ebrietas. Attack force with low arcane will be higher
  • Reduced the Quicksilver Bullet cost for use of A Call Beyond
  • Reduced the Quicksilver Bullet cost for use of Choir Bell
  • Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon
  • It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game
  • Added a random rewards when killing a Chalice dungeon boss. They will now drop a random Blood Gem in addition to weapon enhancement materials
  • Different depths of Chalice Dungeons will now drop different Blood Stones
  • -Depth 1: Blood Stone Shard
    -Depth 2: Twin Blood Stone Shard
    -Depth 3: Twin Blood Stone Shard and Blood Stone Chunk (Rare)
    -Depth 4: Blood Stone Chunk
    -Depth 5: Blood Stone Chunk and Blood Rock (Rare)

  • Increased the level of Blood Gems available in Depth 1-3 Dungeons
  • Increased the amount of Blood Echoes dropped in Chalice Dungeons
  • Co-op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as it was before
  • When starting co-op in a chalice dungeon, you will now spawn in the lantern room
  • Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found
  • Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground
  • Corrected the bug that disconnect you from online mode when in stand-by
  • Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast
  • Further tweaks and bug fixes
Chris Carter
EIC, Reviews Director - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!