Should Microsoft ever get serious about getting MMOs on Xbox 360, there are a number of steps they’ll have to take first. In a discussion between CVG and Blizzard’s Greg Street and David Kosak, a few of those points were raised in addition to the process of doing a console version in general.
“I think certainly that we would place really heavy demand on the technical structure of [Xbox LIVE] before it was something Blizzard would want to get into,” says Street. For instance, there are limitations on the frequency of updates, which would obviously be a huge problem for an ever-changing MMO.
“On PC you’re sitting right in front of a screen, you can have a lot of dense information displayed and very complex control schemes. If you’re playing on a couch from a distance with a controller, it requires very different design.”
Oh, and the whole mouse and keyboard dilemma. Can’t forget about that. “It’s tricky but someone has got to be able to find an answer to that,” the pair agrees.
Blizzard: Xbox MMO would put ‘heavy demand’ on Live [CVG]