Few multiplayer-centric videogames are large enough — or supported enough by the developer, for that matter — to flat-out ask players for a sizable percentage of their lives as a makeshift offering. StarCraft definitely falls under this elite category.
In case you had any doubts, Game Informer chatted with StarCraft II design director Dustin Browder about how committed players will have to be in order to extract the most enjoyment from the game.
“We really consider the 1v1 the final endgame arena-style gameplay that we hope players will only get to after 30, 40, 50, 60 hours played depending on their enthusiasm for it,” he explained.
“We’re going to try to do anything we can with the UI and with the Achievements to encourage players to follow some kind of arc like that so that by the time they get to 1v1 hopefully they’re feeling very comfortable with the game and they’re ready for it — they’re not just thrown into the deep end.”
In the grand scheme of all things StarCraft, 60 hours is practically nothing. For anyone with a demanding job, a family, or a desire to play multiple games instead of focusing all remaining energy on a single competitive-natured one … yeah, not so much.