Yesterday, it was revealed that long-awaited RTS Starcraft II would not have LAN support, sending a number of PC gamers into a frenzy, despite the fact that they had the Internet so it shouldn’t really be a problem. Blizzard has naturally responded to the nerd rage, defending its position and making sure to mention piracy as a contributing factor.
“We don’t currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games,” confirms a Blizzard rep. “While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.
“Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we’re encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We’re looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.”
So, an equal mix of piracy and Blizzard pushing its own gaming platform are to blame. Still, hardcore traditionalists who don’t like change will likely be unsatisfied by this and shall continue to get all stroppy. You know what they should do? They should boycott it. I hear that’s the cool thing to do!