BO7 Guild robots
Image via Activision

All Scorestreaks in Call of Duty: Black Ops 7

Light up the sky or cover the ground in advanced weaponry.

Call of Duty is back with Black Ops 7, but its new time period and setting of 2035 opens the door for some fun technology.

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BO7 takes place between Black Ops II and Black Ops 4, so there are some different kinds of opportunities for fun in the game that the series may not have had before. This is true for weapons, equipment, Field Upgrades, and everyone’s favorite CoD staple, Scorestreaks.

I got a sneak peek at the Scorestreaks currently in BO7 at a special press event in August, and can confirm that there are some returning classics, along with some fun spins on fan-favorite archetypes from the past.

Here’s everything we know about the Scorestreaks in BO7.

All Scorestreaks in Black Ops 7

CoD BO7 The Guild robot
Image via Activision

This is each Scorestreak in BO7 along with their score number requirement.

Scout Pulse (300)

Radar ping that reveals nearby enemies on the user’s minimap.

  • Overclock #1 — Lower score cost.
  • Overclock #2 — Radar ping shows directional arrows instead of red dots.

RC-XD (350)

Deploy a small, remote controlled, remote detonated explosive vehicle.

  • Overclock #1 — Increased Resistance to enemy gunfire.
  • Overclock #2 — See target indicators on occluded enemies in medium range.

UAV (500)

UAV recon ship that reveals enemy locations on the minimap.

  • Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.
  • Overclock #2 — Lower score cost.

Skewer (525)

Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage.

  • Overclock #1 — Skewer targets higher priority enemies when possible.
  • Overclock #2 — Increased velocity.

Care Package (550)

Call in an airdrop that contains a random Scorestreak.

  • Overclock #1 — Re-roll a Care Package drop one time.
  • Overclock #2 — Lower score cost.

Counter UAV (600)

Obscures the enemy team’s minimap.

  • Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.
  • Overclock #2 — Lower score cost.

Napalm Strike (700)

Launch a targeted carpet bomb strike of explosive napalm.

  • Overclock #1 — Reveals enemies longer and displays their movement directions while aiming a strike.
  • Overclock #2 — Flames burn longer.

LDBR (725)

Launch a continuous bombardment of explosive shells at a targeted area.

  • Overclock #1 — Rains down extra projectiles.
  • Overclock #2 — Marks a second target location. Reduced payload per zone.

Sentry Turret (750)

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

  • Overclock #1 — Increased turret rotation for greater coverage.
  • Overclock #2 — Adds ability to control remotely.

Hand Cannon (800)

Powerful large-caliber handgun with high bullet damage and penetration.

  • Overclock #1 — More ammo in clip.
  • Overclock #2 — Dual Hand Cannons.

Hellstorm (850)

Control a long-range cruise missile with boost capabilities and secondary missiles.

  • Overclock #1 — Additional cluster missile.
  • Overclock #2 — Missiles can lock onto Scorestreaks.

Watchdog Helo (950)

Close air support escort chopper that pings and attacks enemies in your area.

  • Overclock #1 — Improved durability against enemy attack.
  • Overclock #2 — Direct Watchdog Helo to guard an area.

Gravemaker (1,000)

Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.

  • Overclock #1 — A larger magazine provides more ammo.
  • Overclock #2 — Reduced charge time before firing.

Interceptors (1,025)

Call in a group of five jets to destroy enemy flying targets.

  • Overclock #1 — Deploy Interceptors without detected threats.
  • Overclock #2 — Lower score cost.

D.A.W.G. (1,050)

Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets.

  • Overclock #1 — Adds Sentry Mode. D.A.W.G. hunkers down, guarding an area and deploying a supply pack and integrated Trophy System.
  • Overclock #2 — Longer active duration.

HKDs (1,200)

Aerial payload delivers wheeled Hunter Kill Drones, which seek targets and explode.

  • Overclock #1 — Improved durability against enemy attack.
  • Overclock #2 — Deploy additional GDU drop pods.

Rhino (1,250 score)

Remotely control an armored robotic soldier equipped with a deadly minigun.

  • Overclock #1 — Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration.
  • Overclock #2 — Extended runtime for Rhino.

VTOL Warship (1,350)

Control a VTOL Warship armed with a turret and air-to-land missiles.

  • Overclock #1 — Adds ability to boost in a direction, breaking enemy rocket lock-on.
  • Overclock #2 — Increased durability.

HARP (1,400)

High altitude recon vehicle reveals enemy position and direction on the minimap in real time.

  • Overclock #1 — Deploys flares against incoming lock-on rockets.
  • Overclock #2 — Lower score cost.

EMP Systems (1,450)

Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles.

  • Overclock #1 — Lower score cost.
  • Overclock #2 — Prevents enemies from using Scorestreaks and Field Upgrades for a long duration.

Legion (1,500)

Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact.

  • Overclock #1 — Additional sensors allow Legion to target hostile Scorestreaks and Field Upgrades.
  • Overclock #2 — More drone clusters provide extra coverage.


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Scott Duwe
Staff Writer
Staff Writer. Professional writer for over 10 years. Lover of all things Marvel, Metal Gear, Final Fantasy, Resident Evil, Destiny, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.