Bit.Trip FLUX release date and artist’s statement

Bit.Trip FLUX, the grand finale of the Bit.Trip series, is almost here. As a huge fan of these games, I’m sad to see them come to an end. That said, I can’t wait for FLUX to come out. Though the game marks the end of one of my favorite game franchises of all time, it also marks the beginning of an era in my life where I can play Bit.Trip BEAT, CORE, VOID, RUNNER, FATE, and FLUX back to back whenever I want. It shall be glorious.

Bellow is an artist statement from series co-creator Alex Neuse, where he says “BIT.TRIP FLUX is meant to be played and completed in one sitting.” Now, I see where he’s coming from, as FLUX is a lot less punishing than the other games in the series, but I still doubt most mortals will be able to beat it in one sitting (unless that sitting lasts more than six hours).

I guess we’ll see for ourselves when the game releases on February 28th (February 25th in Europe).

Dear people of importance and fellow BIT.TRIPPERS,

As I sit and consider the release of BIT.TRIP FLUX on February 25th in Europe and on February 28th in the US, I reflect back on CommanderVideo’s journey.
So, I offer you this unsolicited contemplation on FLUX, which you are free to post in its entirety, in bits and pieces, or not at all.  I offer it because I want you all to know that even though this is the end of a series that we’ve all grown to love, this is a joyous time.
BIT.TRIP FLUX represents CommanderVideo’s homecoming.  It is a sublime trip through his subconscious and a deep exploration of what makes him who he is.  It is an investigation of his rhythm, his flow, his vibe.
As we started working on the concept for FLUX, we realized that we wanted to return to the gameplay of BIT.TRIP BEAT because at CommanderVideo’s core, he is returning to his simplest energetic state.  
Also, to help tell the story of CommanderVideo’s transition back to The Source, we wanted to convey the point that it is an unstoppable pull which draws him home.  For this reason, there is no Game Over.  BIT.TRIP FLUX is meant to be played and completed in one sitting.  It has also been designed such that most players will be able to fulfill that goal.  BIT.TRIP FLUX, while difficult, is not as punishing in its difficulty as the previous games in the series; yet reaching the new Meta Mode and staying there is quite a feat, so the challenge is there for experts.  
But the primary goal of FLUX is to be an exploration of visual beauty, aural splendor, graceful gameplay, and how it feels to be lost in the beauty of life while reminiscing about all the events that led CommanderVideo to this, his purest form.  You’ll see him in this form during the cutscenes as well as in-game, and you’ll relive his experiences through the music and visuals.
As you complete the game, I hope that you have as cathartic an experience as we did in giving this series to you.
About The Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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