BioShock 2 developer talks designs and dream games

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[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Missed the broadcast? View the full episode above. Download the audio-only podcast version, subscribe to the podcast feed and find more episodes here.]

We were lucky enough to get 2K Marin developer Scott LaGrasta on Sup Holmes? a few Sundays ago, and he blew my mind. He’s extremely passionate and verbose on the topic of game envelopment, and it was great to just sit back and hear all he had to say.

A few people in the YouTube comments didn’t share my interest. In fact, they seemed incredibly angry at Scott for… talking about videogame design? Or am I missing something? Did Scott secretly talk about religion or politics or something else that might cause a stranger to fly into a internet rage? Did I miss that part of the interview? All I heard was a experienced game designer who genuinely loves his job talk about making videogames. Nothing to get angry about there if you ask me!

Maybe they’re just jealous of the mustache…


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes