While it’s all well and good to look back on Skyrim and have a laugh at all the silly bugs (some were too fun to fix) those of us who didn’t experience game-breaking issues may forget it wasn’t all backwards dragons and horse goat climbing.
“It probably took us a month or two before we really had a handle on it,” bethesda’s Todd Howard told Game Informer. “All of the updates we did on Skyrim, and all of the DLC – once we sorted [the bugs out] we had a different process for how we checked the content out.
“There will always be some problems.
“I think we’ve gotten way better there. For us, [the player’s] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that.”
To Fallout 4, may your bugs be amusing, not devastating.