Star Wars: Galactic Racer is now available worldwide, and you will want to tweak the settings on your PC to get the best performance. While this is not the most graphically intensive game coming out recently, you will want the performance to be as perfect as possible. When you are racing your pods at breakneck speed, a simple lag or stutter can be devastating.

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In this guide, I will discuss the best settings to use on your device to ensure that you can keep the lag and stutter to a minimum.

Best Star Wars: Galactic Racer graphics settings

Before I dive deep into the graphics settings, here’s a rundown of my setup.

  • 32 GB of DDR4 RAM
  • AMD Ryzen 7 5700X
  • AMD Radeon 9060 XT 16 GB

My settings are comfortable above the Minimum requirements according to the game’s Steam page. Unfortunately, the developers haven’t added a Recommended batch of settings. For this guide, I have focused more on systems that will be closer to the minimum requirements.

  • Display Mode: Personal preference
  • Aspect Ratio: 16:9
  • Display Resolution: This must match the native resolution of your monitor
  • Target Framerate: 60 FPS. This isn’t a shooter, and I have tried 90 FPS, but there’s no notable difference. Keep it at 60 FPS, and more so if you don’t have a powerful system.
  • VSync: Keep this turned off unless you’re getting lag in multiplayer races.
  • Motion Blur: off
  • Camera Shake: Off
  • HUD Visibility: On
  • Preset: Custom
  • Anti-Aliasing Quality: Medium
  • Foliage Quality: Low
  • Global Illumination Quality: Low
  • Landscape Quality: Low
  • Post Process Quality: Medium
  • Reflection Quality: Low
  • Shader Quality: Medium
  • Shadow Quality: Low
  • Visual Effects Quality: Medium
  • Texture Quality: Low
  • View Distance Quality: Medium
  • Full Screen Effects: Off
  • Upscaler: Enabled
  • Scaling: Performance
  • Frame Generation: Off

If you have a powerful PC, you can easily keep everything at High and run the game without any issues. Do note that there are reported issues of stuttering at the start/end of cutscenes, and this problem should resolve in future patches.

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