A tank in Battlefield 6
Screenshot via EA

Best Engineer class build and loadout in BF6

The utimate Tank Buster guide.

With Battlefield 6 out, we can finally enjoy all of its revived classes in their full glory, utilizing all they have at their disposal, rather than their somewhat limited counterparts from the beta.

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The Engineer is one of the most crucial members of any squad, with the devastating capacity to take down entire buildings, blow up enemy vehicles, and all around be a nuisance to the opposing side. It’s an amazing class with lots of weapon and gadget choices, so here’s our most optimized loadout for the Engineer.

Optimal loadout for the Engineer in Battlefield 6

The Engineer is a supportive class, meant to provide utility to its team, whether by disabling enemy vehicles like tanks, choppers, and jets, or destroying buildings and planting mines. Its signature weapon class is the SMGs, though open weapon queues can and will allow you to take any gun you want.

For the sake of this guide, we’ll be sticking to SMGs, as that also seems to be what the Engineer works best with, what with the extra mobility and speed.

Here’s what your loadout should generally be with the Engineer:

CategoryChoice
Primary PW5A3 (MP5)
SidearmM45A1
Gadget OneMAS 148 or RPG-7V2
Gadget TwoAV Mine
ThrowableFrag Grenade
Training PathAnti-Armor

The Engineer is a devastating one-man army, with more than a few tools at its disposal to blow everything sky-high. In general, you should prioritize assaulting vehicles, disrupting enemy gadgets with explosives and rockets, and destroying buildings where hostiles have set up shop. If you’re going to focus more on anti-armor play, then taking the RPG-7V2 will prove more beneficial, while bigger maps with more helicopters can be a good playground for the lock-on-bases MAS 148.

The MP5 (PW5A3) will help you with close-range engagements, as the Engineer will almost always be up close and personal with the enemy, meaning any other category outside SMGs is detrimental to his mobility. Being nimble, light on your feet, and moving from place to place to mine it or blow it up is the name of the game here, hence the choice of weaponry. When applying attachments to the SMG, prioritize those that grant more control and precision, such as Vertical Grips.

I also advise sticking to AV Mines and removing the AV Grenades from your loadout, replacing the latter with regular Frag, since you’ll be able to wreck vehicles with the rest of your arsenal anyways. Frag Grenades will give you more anti-infantry potential, helping with situations that don’t involve Tank Busting.

Lastly, the Anti-Armor Training Path provides a lot of nice buffs and bonuses that synergize well with this loadout, from extra rockets, faster reloads, and repair bonuses.


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Author
Image of Andrej Barovic
Andrej Barovic
Writer. Joined the Robot Side in 2025. Been in the field for four years. English Major. Kojima enthusiast. Cormac McCarthy fan.