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Dead as Disco is now available worldwide in early access, and you can tweak the in-game settings to get the best performance on your PC. Here are the best setting for you to try.

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Best Dead as Disco graphics settings

Before I deep dive into the settings, here’s how my current setup looks.

  • AMD Ryzen 5600G
  • NVIDIA RTX 3060 12 GB
  • 16 GB of DDR5 RAM

If you visit the Steam page of Dead as Disco, you will only fine the minimum settings, not the recommended specs. This guide is meant for those who have a relatively weaker setup. If you’re having a powerful rig, chances are that the game is running pretty smoothly.

  • Window Mode: Windowed Fullscreen/Fullscreen
  • Vertical Sync: Off
  • Global Illumination Mode: Off/SSGI. Don’t go for Lumen as it will consume more hardware.
  • Global Illumination Quality: Medium
  • Shadows: On
  • Shadows Quality: Medium/Low
  • View Distance: Far
  • Textures: Medium
  • Effects: Medium
  • Reflections: Low
  • Post Processing: Medium
  • Anti-Aliasing: Medium
  • Upscaling Method: Use what’s applicable for your device.
  • Frame Generation: Off
  • Anti-Lag: Yes, if you have an NVIDIA card.
  • Chromatic Aberration: On
  • Speed Lines: Off
  • Frame Rate Limit: 60 FPS
  • Frame Rate Limit (Background): 30 FPS
  • Frame Rate Limit (Menu): 60 FPS
Best Dead as Disco settings
Screenshot by Destructoid

Since our aim is to get a steady performance, I have kept a cap on the frame rate. While there are higher options above 60 FPS, the limit smoothens the overall performance. I faced no lag at 60 FPS, and it’s sufficient to enjoy the game. This limit can be slightly increased once Dead as Disco receives a few post-launch updates.

Vertical Sync is another option that you should keep turned off. You gain very little from it, while keeping it turned off allows your PC to consume fewer resources. Finally, use an Upscaler as applicable since it will keep the lags at bay.

All said, Dead as Disco‘s day-one performance is pretty satisfactory, and I expect it to get better once the early access version moves closer to full launch.

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