Atlus promises Demon’s Souls servers until March 2011

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Yesterday, Atlus sent a note to its fanclub, the so-called “Faithful,” promising to maintain Demon’s Souls‘ North American servers until at least March 2011. I suppose that you could play it as a single-player game, but that’d be missing the point of Demon’s Souls‘ persistent not-quite-MMO presentation and feature set.

When those servers finally do shut down, Demon’s Souls will automagically get more difficult: most of the games’ multiplayer components — the bloodstained messages, the ability to summon another player into your game — are designed to mitigate some the game’s crushing brutality. 

To celebrate the announcement, Atlus has set the Demon’s Souls‘ world tendencies to pure white — enemies have less health and drop healing items, but they also provide less souls and crappier items.

You can pick up Demon’s Souls for a cool $30 at most stores now, so you really might as well — you’ll have at least nine months to play, and your first foray into Boletaria will be slightly less soul-crushing. 


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