Art and games: Okami and El Shaddai developer interview

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Calling all Okami fans, and fans of beautiful games in general: I hope you’re keeping an eye out for El Shaddai. The game is almost here, and the demo has been out for a while, so if you haven’t checked the game out yet, now is the time.

Still not convinced? Then just check out this interview with the game’s director, Takeyasu Sawaki. This guy is a badass, taking on taboos and religious imagery in gaming with confidence and conviction. His interpretation of the Nephilim — the offspring of humans and fallen angels — is particularly eye-opening. Like I say in the interview, only a true artist could come up with stuff like this, and sadly, the work of true artists is becoming more and more rare in today’s retail gaming scene.

I really hope El Shaddai does well when it’s released this summer. If it does, maybe more artists will get a crack at heading up bigger-budgeted titles such as this one.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes