Season 29 Split 2 is now live in Apex Legends, and there are a healthy number of changes. The mid-season update brings some much-requested changes to Legends and Weapons alike.
Let’s go through all the key changes before you jump in to enjoy the update.
Table of contents
Complete Apex Legends Season 29 Split 2 patch notes
Let’s start with a list of all the changes made to the legends.

Ballistic
Passive
- Ballistic now respawns with his Sling weapon in all game modes.
Tactical
- Overheat now only applies to one weapon.
- If a player has a weapon out when hit by Whistler, the overheat debuff applies only to that weapon.
- If the player is unarmed when hit by Whistler, it applies to the weapon in the first weapon slot.
- Overheat no longer degrades when not firing or swapping to another weapon.
- Overheat does not increment when swapping to another weapon and shooting.
- Overheat damage increased from 15 to 50.
- Overheat debuff duration increased from 12 to 15.
- Tactical charges increased from one to two.
- Decreased time between firing and when homing activates.
- The overheat debuff no longer reapplies if you hit someone who is already overheating, and you cannot apply it to multiple guns on the same player.
Ultimate
- Ballistic and teammates within range get a sprint boost when his Ultimate is activated. (Previously, only Ballistic got a speed boost)
- Sprint boost will only apply a speed boost while sprinting and will not speed up other types of movement.
Upgrades
- Level 2
- Extra Bullet: Gain an additional Tactical charge.
- Trap Mode: When placed in the world, Ballistic’s KTactical lasts 15 seconds and deals 35 damage if an enemy walks into it.
- Level 3
- Quiet Time: Ballistic’s Tactical no longer applies overheat. Instead, it adds silence and slow on hit. It also has a longer cooldown.
- Killing Time: Now moved to level three, it still provides a 15-second extension to Ballistic’s Ultimate.
Pathfinder

Passive
- Pathfinder now tucks in his legs while riding horizontal ziplines.
- This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world.
Tactical
- Tactical charges increased from 1 to 2.
- Removed the progressive cooldown, and it is now a flat 20 seconds.
Ultimate
- Increased launch speed of the zipline projectile.
- Reduced cooldown from 3 minutes to 2 minutes.
Upgrades
- Level 2
- Field Research: Now grants all Recon perks instead of just the survey beacon scan.
- Ringmaster: Now grants all Controller perks instead of just the ring console access.
- Level 3
- Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.
Seer
Passive
- Increased the activation speed of the heartbeat sensor.
- Decreased the interval time between heartbeats.
- Decreased activation time for unarmed ADSing
- Made the delay when aiming more consistent between weapon and unarmed.
- This means the heartbeat sensor will appear at the same time regardless of the weapon you’re using.
Tactical
- Reduced the delay between the launch and hit.
- Improved the slow on hit, should now halt faster moving Legends more effectively.
Ultimate
- Upon deployment, there is now a quick two-second scan of the area, which will highlight any enemy in the area.
- Enemies that enter the area after it’s deployed will also be scanned for two seconds.
- Cloaked enemies will now show footsteps if they are within the Ultimate zone.
Axle
Passive/Tactical
- Knocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly.
Upgrades
- “Super Slider” Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a five-second cooldown reduction and plus one max in-world count.
Ultimate
- Kickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up.
- Reduced enemy highlight duration slightly to better match stun duration.
Mad Maggie
Tactical
- Increased Cooldown from 22 seconds to 28 seconds.
Ultimate
- The speed boost granted from running on the pucks dropped by the wrecking ball has been replaced by a sprint boost.
- Will no longer speed up all movement, just when sprinting.
Valkyrie
Passive
- Removed the recent improvement, which allowed her to land faster from skydiving.
Conduit
Tactical
- Increased Cooldown from 27 seconds to 30 seconds
Upgrades
- Level three
- Enduring Barrier: No longer grants regen through ring damage
All weapon and loot changes in Apex Legends Season 29 Split 2
Here’s the complete list of changes made to the weapons and seasonal loot.

Hemlok Breach AR
- White magazine reduced from 21 to 20
- Blue magazine reduced from 24 to 22
- Purple and gold magazines reduced from 27 to 25
EVA-8
- Small increase in handling speed.
Mozambique
- Small increase in handling speed.
There’s also a new Hop-Up, and Respawn has introduced changes to some older ones.
Executioner (new)
- Available on: Peacekeeper and Mastiff
- Knocking an enemy with the weapon grants 50 shield regeneration over 5 seconds
- 375 points to unlock
Dual Shell
- Removed from: Mastiff
Disruptor Rounds
- Removed from: Peacekeeper
Graffiti Mod
- Removed from: Longbow DMR, Wingman, and Mozambique
- Added to: Flatline and Volt
Changes have also been made to maps, and there are bug fixes as well in this patch. You can find it all in the full patch notes.