Psychological exploration game
Those of you who have been following Antichamber these past years know what’s up — that the less you know going into this first-person adventure, the better. Without saying any more than absolutely needs to be said, the often abstract puzzles within are unlike any you will have encountered before. While we don’t have a price yet, the game has been confirmed for a January 31, 2013 release on Steam.
“Creating Antichamber was a journey that took me around the world and deep within myself, through an emotional rollercoaster with the highs of award ceremonies and the lows of going a little bit insane,” said developer Alexander Bruce. “After several years of obsessively watching people play and trying to get inside their minds, refining and then watching some more, this is what I’ve discovered, and it’s finally time to share that with the world.”
I’ve been trying out a near-complete build of Antichamber lately, and it didn’t take long at all for me to make it past what I had previously played and then proceed to totally get stumped. That is a very good thing, and I greatly look forward to seeing tweets of confusion at the end of this month.