BALL x PIT mayhem
Screenshot by Destructoid

All balls and evolutions in Ball x Pit

Get to know your balls well.

Do you have the balls required to enter the pit?

Recommended Videos

In Ball x Pit, the brick-breaking and ball-bouncing bonanza from Kenny Sun and Devolver Digital, it’s all about using your balls to defeat enemies. But you can also combine your balls to create special ones to deal more damage to the field, and it’s a blast.

Here’s a list of all the balls you can find and combine in Ball x Pit, along with all of the characters that start with each different basic ball.

All Balls in Ball x Pit

BALL x PIT Ball upgrade screen
Screenshot by Destructoid

These are the basic Special Balls that can be found in the game by picking up gems and leveling up in each run of Ball x Pit, and some of them are starter items held by specific characters.

All Ball x Pit Special Balls

BallDescription (Level 1 Stats)Starting Ball for
BleedInflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (Max 8 stacks)The Warrior
Brood MotherHas a 25 percent chance of birthing a baby ball each time it hits an enemy.The Cohabitants
BurnAdd 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.The Itchy Finger
CellSplits in a clone on hit 2 times.
CharmEach hit has a 4 percent chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.
DarkDeals 3.0x damage but destroys itself after hitting an enemy. Has a 3 second cooldown before it can be shot again.The Shade
EarthquakeDeals 5-13 damage to nearby units in a 3×3 tile square.
Egg SacExplodes into 2-4 baby balls on hitting an enemy. Has a 3 second cooldown before it can be shot again.The Flagellant
FreezeHas a 4 percent chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25 percent more damage.The Repentant
GhostPasses through enemies.The Empty Nester
IronDeals double damage but moves 40 percent slower.The Shieldbearer, The Tactician
Laser (Horizontal)Deals 9-18 damage to all enemies in the same row.
Laser (Vertical)Deals 9-18 damage to all enemies in the same column.The Cogitator
LightBlinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50 percent chance of missing when they attack.The Physicist
LightningDeals 1-20 damage to up to 3 nearby enemies.The Juggler
PoisonApplies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.The Embedded
VampireEach hit has a 4.5 percent chance of healing 1 health.The Spendthrift
WindPasses through enemies and slows them down by 30 percent for 5 seconds, but deals 25 percent less damage.The Radical

All Ball x Pit Evolution Balls

BALL x PIT snake boss fight
Image via Devolver Digital

Once two balls are level three, they can be combined to create new evolution balls. Some evolution balls can be combined with others to create super powerful special evolution balls.

BallRequired BallsDescription (Level 1 Stats)
AssassinIron x Ghost
or
Iron x Wind
Passes through the front of enemies, but not the back. Backstabs deal 30 percent bonus damage.
BerserkCharm x Burn
or
Charm x Bleed
Black HoleDark x SunPulls enemies in and deals massive damage (3.5x)
BlizzardFreeze x Lightning
or
Freeze x Wind
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.
BombBurn x IronExplodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again.
FlashLight x LightningDamage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.
FlickerLight x DarkDeals 1-7 damage to every enemy on screen every 1.4 seconds.
Freeze RayFreeze x Laser (Vertical)
or
Freeze x Laser (Horizontal)
Emits a freeze ray when hitting an enemy, dealing 20-50 damage to all enemies in its path, with a 10 percent chance of freezing them for 10.0 seconds.
Frozen FlameFreeze x BurnAdd 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25 percent more damage from other sources.
GlacierFreeze x EarthquakeReleases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.
HemorrhageBleed x IronInflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, consumes all stacks of bleed to deal 20 percent of their current health.
Holy LaserLaser (Vertical) x Laser (Horizontal)Deals 24-36 damage to all enemies in the same row and column.
IncubusCharm x DarkEach hit has a 4 percent chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 damage after being hit 5 times.
InfernoBurn x WindApplies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.
Laser BeamLight x Laser (Vertical)
or
Light x Laser (Horizontal)
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.
LeechBrood Mother x BleedAttaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).
Lightning RodLightning x IronPlants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage up to 8 nearby enemies.
LovestruckCharm x Light
or
Charm x Lightning
Inflicts Lovestruck on hit enemies for 20 seconds. Lovestruck units have a 50 percent chance of healing you for 5 health when they attack.
MaggotCell x Brood MotherInfest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.
MagmaBurn x EarthquakeEmits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.
Mosquito KingVampire x Brood MotherSpawns a mosquito each time it hits an enemy. Mosquitoes attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health.
Mosquito SwarmVampire x Egg SacExplodes into 3-6 mosquitoes. Mosquitoes attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, it steals 1 health.
NoxiousWind x Poison
or
Wind x Dark
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds and each stack deals 1-3 damage per second.
Nuclear BombBomb x Poison
NosferatuVampire Lord x Mosquito King
PhantomDark x GhostCurse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.
Radiation BeamLaser (Horizontal) x Poison
or
Laser (Horizontal) x Cell
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10 percent more damage from all sources per stack.
SacrificeBleed x DarkInflicts 4 stacks of bleed (max 15 stacks) and applies a curse to hit enemies. Cursed enemies are dealt 50-100 damage after being hit 5 times.
SandstormEarthquake x WindGoes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.
SatanIncubus x SuccubusUltimate dark evolution with extreme power
ShotgunEgg Sac x IronShoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200 percent speed but are destroyed upon hitting anything.
Soul SuckerGhost x VampirePasses through enemies and saps them, with a 30 percent chance of stealing 1 health and reducing their attack damage by 20 percent. Lifesteal chance only applies once per enemy.
Spider QueenBrood Mother x Egg SacHas a 25 percent chance of birthing an Egg Sac each time it hits an enemy.
StormLightning x WindEmits lightning to strike nearby enemies every second, dealing 1-40 damage.
SuccubusCharm x VampireEach hit has a 4 percent chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.
SunBurn x LightBlind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.
SwampEarthquake x PoisonLeave behind tar blobs over time. Enemies who walk into tar blobs are dealt 15-30 damage, are slowed by 50 percent for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. This ball and its tar blobs also deal 6-12 damage to nearby units.
Vampire LordVampire x Bleed
or
Vampire x Dark
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.
VirusPoison x Ghost
or
Poison x Cell
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15 percent chance of passing a stack to undiseased nearby enemies each second.
Voluptuous Egg SacCell x Egg SacExplodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again.
WraithFreeze x GhostFreezes any enemy it passes through for 0.8 seconds.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Scott Duwe
Scott Duwe
Staff Writer
Staff Writer. Professional writer for over 10 years. Lover of all things Marvel, Metal Gear, Final Fantasy, Resident Evil, Destiny, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.