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Mewgenics has plenty of quests to complete with your cat army, and doing so will get you some really useful rewards.

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Quests in Mewgenics don’t take the usual main and side missions route. Instead, you have Progression Quests, which are the main missions in the game. Then there are Invention Quests that work as the side goals you can complete for more rewards.

All Progression Quests in Mewgenics and how to complete them

Progression Quests are obtained by defeating different bosses in Mewgenics. These quests can be slightly tricky, and they will apply certain modifiers to your runs. Every Progression Quest has a specific item that you’ll have to bring to a fixed location to begin the quest.

Quest ItemLocationEffects
Throbbing GristleCaves: Wall of FleshAll units will die when they lose their HP. Killing enemies with this item will turn them into meat.
Putrid LeechBoneyard: Throbbing ArteryPrevents the user-controlled cats from levelling up and kills them if they go down. However, the cats also gain Lifesteal on all their attacks.
Guillotina’s HeadThrobbing Domain: Meat AltarPlay all the battles in hard mode. Every attack on the enemies has a chance to inflict Fear.
Scalding OrbMan in the MoonGrants +3 SPD, but you have to toss the item to cats with open weapon slots so that they don’t take 3 Burn each turn. When equipped on a cat, all adjacent allies will take 3 Burn instead.
Black ShardN/AYou have to absorb a unit with low health to power up the item. The item transforms once you absorb 20 cats, and the power applies across multiple runs. The item grants you more damage from kills.
Glowing Black ShardStab it into the CovenDeal 5 DMG with Lifesteal and apply 5 Burn. The item also purges all debuffs and can be used only once. The item instantly kills the Coven.
Pyrophina/Zaratana’s CollarMoon for Pyrophina
Core for Zaratana
The creature will join you on your journey. However, they can also damage your own cats if they’re caught in the crossfire.
Cryogenic Time ChamberPut the Throbbing King’s heart in the container at the Throbbing DomainAll enemies revive to +30% HP at the end of every round. Also grants you a random pull at the end of a round.
Receiver AntennaPlace the item in JurassicGrants you a +8 Shield and gains a charge when an ally casts mana. All events will also have some unique special happenings.
Transmitter AntennaPlace in The EndAll spells will cost -2 mana. However, the ability gets scrambled for the remainder of the fight if one of your cats casts a spell.
Signal AmplifierThe Rift: Place it in a floating endSpawns a random robot with Madness at the end of the first round. The item energizes all robots and gives All Stats Up.

All Invention Quests in Mewgenics and how to complete them

Invention Quests are side activities that you can obtain from Dr. Beanies. Once you upgrade Dr. Beanies, you’ll get more Invention Quests. Unlike Progression Quests, you can keep at most five Invention Quests active at any given time.

ItemModifierReward
Persuasion DeviceLose -2 SPD and permanently charm a non-boss enemy to add to your squad. N/A
Bubble BoyAll units rebound with Knockback 5 upon contact. Create a bubble with Wind and Water. Hitting an enemy with it inflicts Confusion.
Angry FaceEquipped cat changes into an enemy, and they must be defeated for you to win a battle. It can’t be worn by a Collarless cat. Happy Face: Spawn around enemies and take a bonus turn (not controlled by you) at the start of every battle.
Experimental TreatmentYour team’s passive will offer disorders when they level up. Disorder Decoder: Spells cost -1 mana for every disorder you have.
The LonerKill all allies at the start of each battleThe Loner Mark 2: Deal 5 DMG to anything in line of sight. Reload whenever an ally dies.
Chaos DeviceCats get abilities from all classes when they level up.Chaos Controller: Get offered abilities from all classes, and get up to three rerolls.
RedactedAll status icons and health bars are hidden in the battlePaper Bag: Your Charisma will be equal to your highest stat.
Storage LockerLevel-ups offer rare items.Armory Key: Get an extra item after each attack.
Me StoneGuarantees level-ups for your cats even if they go down (only for the equipped). Suck Stone: Drain up to 5 mana from every ally at the end of your turn.
Magic MirrorEndure bad luck during events and gain +2 Thorns. Magic Mirror: Get +20% chances to reflect projectiles and spawn a friendly Spookie if a cat goes down.
Unidentified PillsGain +8 Shield, but the enemies become tougher to defeat. Truck Stop Pills: Gain +3 Brace.
Ultravision 3000All events are harder, and normal ones have two extra events. Ultravision 3000 v1.1: Gain +4 LCK and all basic attacks inflict Marked that guarantees hits and critical damage.
Glass CannonFill the map with glass at the start of a battle. A glass ball that moves everywhere on the map.
Mysterious DiceTeam’s level-up options are complete chaos. The D6: Permanently upgrade one of your abilities randomly.
Party DetonatorAll cats explode on death. You can use the item to explode an additional one per battle (happens randomly). Party Detonator: Explodes a random unit near the target once every battle.
Nuclear KnifeGain and stack charges per turn, and does an equivalent amount of damage. The charges explode if they go over 10, and drop by five when you kill an enemy. Nuclear Gun: Does 40 damage to the target and 20 to everyone else. The item has 20% chance to break.
Spider InjectorDebuffs all allies with 4 Infested at the start of a battle. Spider Baby: Deals 1 Infested to all enemies at the start of a battle.
Princess HatGrants +10 Shield, but restricts your mobility. If the unit is downed, the item will always break. Used Princess Hat: Grant +6 Shield at the start of a battle.
StopwatchAllows you to control your team for the first five seconds. Then, all units will act on their own. Stopwatch: You or the target takes an AI-controlled bonus term.
Fart FaceApply 1 Poison to all units at the start of a battle. Robo Fart Face: Apply 1 Poison to all enemies at the start of a battle.
Air HornGet ambushes every battle.Amplified Air Horn: Apply Madness to a unit that’s within 5 tiles in your line of sight.

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