If you want to learn all there is to know about Lily Lovebraids and Prototype’s Kryptonite in Poppy Playtime: Chapter 5, then you’d best have your collectible cap on. We’ve got notes to find.
Here are all the notes in Poppy Playtime: Broken Things.
Poppy Playtime: Chapter 5 note locations
We currently have 29/35 notes. All notes are shown in chronological order, including the specific main and sub objectives you can find them in.
This article is a work in progress
An Intercepted Communique

- Objective: N/A
- Sub Objective: N/A
Turn around after falling from the ventilation shaft following the first Huggy Wuggy chase in this chapter. You can grab the note behind you as soon as the game saves.
Inventory – September ’95
- Objective: Find a Way Out
- Sub Objective: N/A
As soon as this objective shows, use the boxes in this room by pulling with both GrabPack hands to create a staircase into the cubby on the top-right corner of this room. The area you’re trying to reach is lit with a yellow hue, and in the opposite direction of where you’re supposed to go.
Wrongside Outimal Branding Note

- Objective: Find a Way Out
- Sub Objective: N/A
Turn on the power in the Outimals area to use the spotlights and scare away any twisted creatures in your search for Glowby (the flashlight). You will climb over a short section where Outimals are talking to one another about your arrival. Drop down and turn left, past an Outimal in a Playtime cardboard box they’ve labelled ‘Home.’ Go through the door at the end and look to the left to find the note on the floor beside a crib.
Giblet’s Checklist

- Objective: Find a GrabPack
- Sub Objective: N/A
Pick this note up off Giblet’s bed after he’s told you about the Boiler Room. His bed is marked with the number ’21.’
The Better Press, Issue 14

- Objective: Find a GrabPack
- Sub Objective: N/A
This note is also in Giblet’s home, on a workshop table near the Doey the Doughman circle rug.
Lab Report: Medium Growth & Plantlife

- Objective: Explore the Biodiversity Labs
- Sub Objective: N/A
When a new objective appears to explore the Biodiversity Labs, the note is near one of the overgrown Growths that resembles tree branches and roots at the start of this section (following the platforming puzzle inside the elevator shafts).
Reminder

- Objective: Explore the Biodiversity Labs
- Sub Objective: N/A
You will enter the vents after picking up the last note, and this drops you into a room of whiteboards. The note is on the whiteboard next to a plate of Limons.
Dr. Arkins Personal Letter 1

- Objective: Explore the Biodiversity Labs
- Sub Objective: N/A
Find this note after you used the Pressure Hand on the Medium Growths and went through the decontamination chamber. Check the cubicle on the right in the small office space in this new area.
GrabPack Hands Rejection

- Objective: Find Prototype Data
- Sub Objective: Search the Engineering Workshop
When the objective ‘Search the Engineering Workshop’ appears, go forward after exiting the decontamination chamber until you are at the back of the room and on the opposite side of the door you entered through. Go past the two shelving units to pick up the note in the corner of this room.
Master Backup? and Negation Compound Presentation

- Objective: Find Prototype Data
- Sub Objective: Search the Engineering Workshop
Unlock the locker with code 5 6 0 to get both the Master Backup? and Negation Compound Presentation (six pages) for seven notes total.
Letter to Leith #1

- Objective: Navigate Through the Engineering Wing
- Sub Objective: N/A
This note is basically on the other side of the room where you picked up the Master Backup? files. It is off-limits on the side you start in, as the red door is jammed. So use the new magnetic feature to latch onto the metal plates and reach the other side of the walkway. Find the note on metal before entering the next decontamination chamber.
To Whomever Finds This

- Objective: Return to Giblet and Chum
- Sub Objective: N/A
Enter the open elevator shaft and peer into the other side to pick up the Playtime power bank. Go to the left of the Pressure Hand lever puzzle and insert the bank into the wall in the corridor that has a red light over the doorframe. This unlocks a small room with the note inside.
in the Conditioning Observations

- Objective: Find a Way to Reanimation
- Sub Objective: N/A
Go to the open blue door to enter the observation rooms disguised as children’s bedrooms. Open the blue door inside the room with a kiddie pool, then the yellow door, and look at the ground in front of the teacher’s desk to find this note.
Letter to Leith #2

- Objective: Find a Way to Reanimation
- Sub Objective: Collect Memories (3)
Watch every Ms. Gracie recording in the projector rooms to unlock and use fire with the Conductor Hand. The Memory is on the desk in the room behind the Lovebraids’ bow on the upper floor of the projector rooms. Grab the note on the floor behind the desk.
Observation: Lily

- Objective: Find a Way to Reanimation
- Sub Objective: Collect Memories (3)
This note is behind the Memory machine, directly in front of the door you’re trying to unlock by entering three separate simulations of Huggy Wuggy’s memories.
Dr. Arkins Personal Letter 2

- Objective: Find a Way to Reanimation
- Sub Objective: Charge the Door Panels/ Use the Projectors to Distract Huggy
This note is on the little shelving unit at the back of Huggy Wuggy’s arena, where the furthest Playtime power bank is stored. You need to turn on the projector in the back room (opposite one of the safe rooms) to get Huggy Wuggy to break the wall, as the door to reach this power bank is locked. The room I’m referring to has a Collectible in a locker on the other side of the wall.
Experiment 1468 Proposal

- Objective: Prepare for the Tea Party
- Sub Objective: Retrieve the (3) Friends
Explore the ground floor of Lovebraids’ home and enter the vent in the corridor before her garage. The note is on the whiteboard in the room on the other side of the vents.
Observation Log: Sweet Street

- Objective: Prepare for the Tea Party
- Sub Objective: Find (3) Friends
Go upstairs in Lovebraids’ home and enter the corridor to the right of the double doors that are blocked off by her hair. Go into the first room on the right, which has a one-way window looking at the music room. The note is on the counter.
Nursery Damage

- Objective: Prepare for the Tea Party
- Sub Objective: Find (3) Friends
Upstairs in Lovebraids’ home, enter the room to the right of the double doors blocked off by hair, and go to the end of the corridor to pick up the note on the table at the dead-end.
Music Sheet – Novice

- Objective: Prepare for the Tea Party
- Sub Objective: Find (3) Friends
On the bookcase inside Lily Lovebraids’ music room on the second floor.
Dr. Arkins Personal Letter 3

- Objective: Find the Backup
- Sub Objective: N/A
All blue doors in this area are locked (Innovation Wing, Molecular Microscope, and Proliferation). You need to climb into the upper floor full of debris, to the left of the Molecular Microscope door, where you’ll drop down into a workshop with chemistry pots, a pressure lever, and sliding doors activated with the GrabPack red and blue hands. You need to find the four-digit code from scraps of paper in this room, but the next note is here, too.
Experiment Notes

- Objective: Find the Backup
- Sub Objective: N/A
This is in the same room as Dr. Arkins Personal Letter 3, where you need a four-digit code to leave the room. The note is in the back-left corner.
L.P. Journal Entry

- Objective: Find the Backup
- Sub Objective: N/A
The final note is at the back of the IT server room. Make sure you check this entire room before activating the backup on the computer in this room (where Giblet is waiting for you), otherwise the game will end. You can always pick this up after finishing the game by clicking ‘Continue’ in the main menu.

