From feeling uncomfortable to absolutely horrified, the No Means Nothing endings will likely leave a sour taste in your mouth. Masters of disturbing indie horror, BOBER BROS are back, and this time we’re getting a lesson on consent.
Acting as a PSA on how not to treat a person, No Means Nothing is an anti-dating simulator where your choices actually matter. Much like the dev’s previous work, The Hole, No Means Nothing is sure to stay with you for its content alone—and there’s no reading between the lines this time around. With four endings to get, here’s every outcome in No Means Nothing.
Warning: No Means Nothing features imagery that may trigger you. There is nothing subtle about this game, so please take the trigger warning at the start seriously.
Table of contents
No Means Nothing ending guide
The easiest way to get all endings is to complete your first playthrough, choosing what you think are the best choices in the moment, and clicking Continue in the main menu to return to Radek’s apartment. This is guaranteed to give you two endings quickly. All roads lead to this event, where your shaped personality determines which dialogue prompts you can choose at the all-important climax. You can also skip the work simulator sections by repeatedly clicking on the bell at the warehouse window (where Redak throws you boxes) during each shift, as reaching $1000 isn’t an ending requirement.
At the time of writing, No Means Nothing incorrectly states that there are five endings, but it only features four. BOBER BROS confirms there isn’t a fifth ending. You will unlock the Get All Endings achievement when the fourth is acquired.
Everything’s F***ed Ending

Not sure what it says about me that this is the first ending I got, but you need to choose every dialogue prompt that increases Anger. The goal is to reach Anger>7 so that during your confrontation with Redak, the dialogue option: “TOUCH ME AND I SWEAR I WILL FUCKING KILL YOU” is available. Then, survive the short QTE (quick-time event) to unlock this ending.
Worst Possible Ending

Appropriately named and the hardest ending to allow yourself to get, this ending is achieved by letting Redak do what he wants. While all dialogue options inside his apartment clearly draw the line, Redak repeatedly chooses to cross over it. You don’t need to meet a specific personality condition to go to the bathroom during Redak’s confrontation, but be sure to pick “I gotta use the bathroom” when it appears. Once inside, you can either let Redak in by leaving the door unlocked or fail the chase event in the dreamlike maze at the end of No Means Nothing.
Good Enough Ending

Similar to the Worst Possible Ending, you have to reach the bathroom in Redak’s apartment at the end of No Means Nothing. Once inside, lock the door and wait until Redak leaves. Then, survive the chase event by finding any of the exit doors and mashing the interact button to escape.
Ideal Ending

The goal in this ending is to build your Willpower. You need to do this from the very start of the game, just like building your Anger for the Everything’s F***ed Ending. Pay attention to the Consequences menu when selecting a dialogue prompt and choose the one that increases Willpower. Here are the choices we picked:
- “Get up.”
- “I’ll help more, just…give me a little more time.”
- “I meant what I said. Respect my boundaries, or I’m done.”
- “NO. Respect my no, or I’m leaving.”
- “One more threat, and we’re done. Forever.”
- Set a clear boundary.
- “Music sounded better five minutes ago…”
- “I said no. Drop it!”
- “Not my thing. Please stop!”
- “Hard no. DO NOT touch me!”
- “Bro, you’re making the situation weird.”
- “Radek, seriously, you’re scaring me now. Back off!”
- “Sober the fuck up and let me leave. RIGHT. NOW!”
You need Willpower>9 to unlock this ending. Make sure you choose the sober option at Radek’s confrontation to activate the Ideal Ending.
That concludes the very disturbing and real nightmare of No Means Nothing.
Published: Dec 12, 2025 01:48 pm