A pregnant Visitor writhing in the protagonist's bed at nighttime
Screenshot by Destructoid

All No, I’m not a Human endings and how to unlock them

Is this all mass hysteria or are those fake humans real after all?

No, I’m not a Human is here and its endings may leave you with more questions than answers. Are Visitors real, or has the world truly gone mad from the sun’s rays?

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Here is how to get all No, I’m not a Human endings.

No, I’m not a Human endings guide

There are 10 endings in No, I’m not a Human. You may see some similarities in the endings from the Anthology version and demo, but most conclusions are brand new. As who approaches your door every night is randomized—mostly due to who you let in and shoot—some endings are significantly more difficult to get than others.

Yes, I’m Alone ending (worst)

The Super Imposter kicking down the front door and letting himself in
Screenshot by Destructoid

Let the Super Imposter in either by telling him you’re alone when he asks or by having no tenants in the house when he appears. The Super Imposter will break in and take you into the night. The house falls into ruin now that its owner is gone.

No, I’m not Alone ending (bad)

Three Visitors looking down at the camera with smiles on their faces
Screenshot by Destructoid

You have to have at least one Visitor in the house when the time comes to board up the windows. Paranoia spreads when you move into the basement as the group counts the days on the brick walls surrounding them. Strangers-turned-friends-turned-Visitors, you’re taken in the night by figures who now resemble the Super Imposter.

Yes, I’m a Murderer ending (bad)

The house at night with all the doors blown off
Screenshot by Destructoid

The easiest way to get this ending is to reach the 12th day and kill every tenant, regardless of their status. Even if you know there are only Visitors left, killing them and leaving you alone will bring the Prophet to your doorstep. This conclusion focuses on how paranoia spread and your fear of death grew, consuming the protagonist’s mind.

Wrath of the Vigilante ending (bad)

The back of the protagonist, armed, looking at wounded people crawling in the distance
Screenshot by Destructoid

All you have to do is fail the Vigilante’s test to get this ending. This happens on his second or third visit. Pick any of these options to fail the test: Teeth, Armpit, or Photo. Suffering a gunshot wound, you take out the madman, but lose your mind in the process. Leaving your safety blanket, you take arms and go out into the night, ridding the world of anyone who’s armed. Replacing what you just killed, you became yet another Visitor in a way.

Shroom or Doom ending (bad)

Picking up the mushroom growing out of a potato in the basement
Screenshot by Destructoid

After beating No, I’m not a Human at least once, play through the game to night six to meet the mushroom man. Take his Book of Smiles page and follow these steps:

  1. Make sure you let in the cat lady to unlock the basement on night four.
  2. Take the Book of Smiles page on night six.
  3. Go into the basement to pick up the mushroom on day seven.
  4. Eat the mushroom.
  5. Complete night seven.
  6. Find the apple on the shelf inside the Hall on the 8th.
  7. Complete night eight.
  8. Click on the clock on the wall of the Bedroom on the 9th.
  9. Talk to the mushroom man at night.
  10. Follow the mushroom man into Mushroom Land on the 10th night.
Holding the Mushroom Man's hand as he leads us further into Mushroom Land
Screenshot by Destructoid

In an attempt to stop the Mushroom Festival, the protagonist and mushroom man get lost trying to complete their ritual. A gigantic mushroom grows in the center of town—inviting the residents to a new kind of cosmic horror.

May Death Cleanse us of Our Sins! ending (ok)

Three cultists on the sofa with a murdered Visitor on the floor in front of them
Screenshot by Destructoid

When the cult leader knocks on your door, forcing you to take in his followers, you must ensure all three survive over the next few days. Their presence is helpful as it puts the numbers up, but you cannot risk FEMA taking them away. You will fail if even one cultist is taken away.

The best way to avoid this is to send away any guest who wants to sit where a cultist resides (e.g., a woman wearing glasses and a turtleneck). You can also get a FEMA Notice when they take someone away for the second time, and another off the burnt fireman. Give these to two guests outside of the cultist bubble and try to keep the Visitor list to one tenant so that a cult member isn’t killed.

A body wrapped in white sheets against a red carpet, atop the fields
Screenshot by Destructoid

The cult leader will return and invite you to join if his members survive. Accept his offer to get this ending, leaving the cosmos once and for all.

Embrace the Inevitable ending (ok)

This is one of the most complex endings to get, as you need to work for it. The goal is to dig a hole in the basement. But there are multiple steps to reach this point. Here’s everything you need to do:

  1. Watch the television during the day to get the ForRest phone number.
  2. Order x2 EnerJeka cans from ForRest on the telephone (during the day). Every number aside from FEMA’s hotline is randomly generated.
  3. Make sure you let the cat lady in so the basement door unlocks.
  4. Reach the ninth night to talk to the Prophet.
  5. Go into the basement and dig on the tenth day.
  6. Show the Vigilante your eyes on the tenth night.
  7. Dig on the 11th day.
  8. Dig one more time on the 12th day and go inside the tunnel, turning right to talk to a miner.
  9. Drink an EnerJeka on the 12th.
  10. Go to the bathroom and interact with the mirror.
  11. Test your hands and clean them.
  12. Show the Vigilante your hands on the 12th night.
  13. Speak to the Prophet.
  14. Explore the tunnels under the basement and jump down into the hole the miner found.
Silhouette of the protagonist lying in an infinite field, shot through the window of his house
Screenshot by Destructoid

The ending reveals the cultists were right—Death was underneath you all along.

Child of Doom ending (ok?)

The sex worker lying in the protagonist's bed at night
Screenshot by Destructoid

This is a strange one. I’m not entirely sure what I did to get the mysterious woman to approach the door (it’s not confirmed, but she might be the Visitor version of the protagonist’s passed wife). I’ve only ever seen her twice, making her one of the rarest tenants in the game.

The mysterious woman stays in the protagonist’s bed. Make sure you keep talking to her during the day and spare her life if you decide to test her. You will notice she’s pregnant…but only at night. Question this and remain sure of what you saw. The following morning, she will have given birth and pass in the night.

Click on the right-side curtain in the bedroom, then the ceiling fan in the office, the bowl under the bathtub, and finally, look outside the window closest to the bedroom door the following night. You are on the hunt for the baby she birthed (I’m taking responsibility, right?).

Hands holding up the Visitor/human baby hybrid
Screenshot by Destructoid

Find the baby four times and look out of every window that same night to activate this ending. The protagonist is seen as a martyr, sacrificed to stop the child of doom from destroying the Earth.

Welcome to FEMA (good)

This challenging ending is achieved by being as proactive as possible. What I mean by this is to take out at least one Visitor per day. The easiest way to do this is to let everyone in, pay attention to who gets killed, and follow FEMA’s telltale signs to shoot down any Visitors. Fake humans can only kill if two or more are present at once. If you suspect someone but cannot be sure, use the FEMA Notice to send them away.

A shot of the protagonist in a FEMA outfit with fire blazing in the reflection of his gas mask
Screenshot by Destructoid

Cooperate with FEMA whenever you encounter them, tell the Super Imposter “he’s just doing his job” (regarding an Officer), and call the FEMA hotline whenever you learn a new sign via 000-451. It’s okay if you make a couple mistakes when interrogating the tenants, but make sure you’re taking out one Visitor every day so FEMA notice you. You will be reached out between night six and 10 with a job offer, locking the protagonist into a life he wasn’t supposed to live.

The End? (best)

Looking at amogus guy and little girl in the kitchen
My GOATS. Screenshot by Destructoid

The hardest ending to get in No, I’m not a Human is by reaching the 14th with only humans as your tenants. I got lucky with one of my playthroughs which gave me a FEMA Notice as a bribe from one of the Visitors. I then used this to send him packing, ensuring that humans stayed behind. The best guests to let in and keep around to the very end are: tall man (hardest to keep around without him dying or FEMA taking him), little girl, amogus guy, and burnt fireman. You need to use the FEMA Notices when you can, strategically letting in the occasional Visitor or suspicious guest so that you don’t lose one of the tenants I just listed.

Tuning the radio in The End? ending
Screenshot by Destructoid

Every playthrough to reach this ending will likely be different, but I handed Notices to gravedigger, cat lady, and large man, and only invited in a guest I suspected/knew was a Visitor when FEMA was coming. This meant I had at least one human in the house who I was constantly protecting. FEMA appear on nights: four (takes one), five (takes one), eight (takes two), and ten (takes two), totalling to six quarantined guests.

I ended the game with amogus guy and the little girl (AKA the neighbor’s daughter, which is fitting considering the lore). It’s a challenge to reach the end with only humans, but boarding up the windows on the 14th day means you will get the best ending in No, I’m not a Human as you survived the apocalypse (even though the protagonist isn’t that thrilled about it).

You can also reach this ending by finishing the game by yourself, as long as you don’t kill anyone on the 13th day. This ensures that no Visitor is with you when you board-up the windows.


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Author
Image of Hadley Vincent
Hadley Vincent
Freelance Writer
Writer for Destructoid since May 2025. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.