Season 28 is now live in Apex Legends, and some of your favorite legends have been made subject to buffs and nerfs.
The degree of change for some legends is greater compared to the rest. Let’s find out all the legends that have been activated as part of Season 28.
All Apex Legends Season 28 legends changes
The table below has all the detailed tweaks that have been made to some of the legends in the current season.
| Name | Passive | Tactical | Ultimate | Level 2 Upgrades | Level 3 Upgrades |
|---|---|---|---|---|---|
| Fuse | Fuse is no longer slowed when taking explosive damage | Faster weapon stow time when switching to tactical Flattened the trajectory to make tap-firing more accurate Reduced delay before explosions start up (1.7s → 1.0s) Increased base damage (10 → 15) Reduced the duration by 50% | Refreshed ultimate behavior. Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point. When aiming down sights, the mortar can pierce and cover up to 13m deep, delivering explosives to the other side. | Pyro Techniques: Ultimate will drop behind patches of fire for 8 seconds after the bombs explode Knuckle Jumper: Jumping when next to own Knuckle Clusters will give Fuse an explosive boost (destroys the cluster afterwards). | Reignition: Dealing explosive damage to enemies recharges Fuse’s ultimate (for every 2 damage dealt, reduces cooldown by 1 second) Removed Ring Master, Scar Tissue, and Knuckle Hustler |
| Bloodhound | Enemies farther than 13m no longer block white ravens from spawning (Flock upgrade brought into base kit) Clues more than 13m away no longer block White ravens (was 50m) | Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s) Reduced screen coloration during scan Fewer clues will pop-up on screen when your tactical successfully scans an enemy | Cooldown reduced to 2.5 minutes (was 4 minutes) Activation time reduced by roughly 20% After activation, the wider FOV gradually shifts back to the normal FOV Knocks while ultimate is active increase the duration by 5s (will always reset to 10s if below) (Unchanged) Knocks while Ultimate is active resets tactical duration | Taste of Blood: Regen 50 health when getting a knock while ultimate is active Raven’s Flight: When activating white ravens, they can ping enemies twice as far as normal | Hunter’s Agility: Tactical is faster to use and -5s cooldown Eye of the Allfather removed from level 2 Removed Raven’s Blessing, Flock, and Sighthound |
| Catalyst | Can now reinforce up to 4 doors (was 2) | Flattened the trajectory, slightly lowered the pitch, and increased the overall range Increased size by roughly 50% Reduced the delay before spikes can deal damage (2s → 1s) Can now have 3 traps maximum (was 2) Activation radius reduced by 20% (This is how close players have to be before the spikes stand up and the core is vulnerable) | Can now be toggled to deploy the ultimate horizontally Length increased by 5m The wall can now be built up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection. Can now be placed on steeper angles Reduced Dark Veil duration when enemies walk through (7s → 5s) | Hidden Spikes: The spike pool is now hidden from all enemies while inactive Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit Removed Sister Spikes and Long Veil | No Changes |
There are additional legends that have also received smaller changes.
Pathfinder
- Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 → 1350
- Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 → 800
Crypto
- Prevented Power Coupling for 5s after EMP
- Reduced the amount of charge gained from scanning players from 10 → 5
Octane
- Max Duration of extension reduced from 6s → 3s
That’s the complete list of all legends changes in Season 28 of Apex Legends.