Image via Blizzard Entertainment

All Items and Powers in Overwatch 2 Stadium

Build your own hero as you climb the ranks.

Overwatch 2 Stadium is a mode so unique to what the hero shooter has to offer that it almost feels like an entirely new spinoff.

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OW2’s Stadium takes inspiration from games like MOBAs and shooters like Counter-Strike, along with making it playable in third-person perspective, all to create something totally fresh and quite fun that feels familiar yet new.

During each best-of-seven match in Stadium, heroes can earn Stadium Cash to buy upgrades known as Powers and Items to customize and build their heroes to be completely different from standard OW2, and potentially different between each game you play in Stadium.

Here are all of the Items and Powers available in Stadium’s Armory in Overwatch 2.

All Armory Items and Powers in Overwatch 2 Stadium

Image via Blizzard Entertainment

A lot of Items are available across all heroes with their buffs, but individual heroes have their own Hero Items along with specific Powers. Below, you can find all of the Items in the Armory along with how much Stadium Cash each one costs.

After that, we’ve listed each hero currently available in Stadium, along with their Powers (up to four total can be selected, one each at rounds one, three, five, and seven) and hero-specific Hero Items.

To start off with in season 16, Stadium features just 17 heroes to choose from, but more will be added over time with their own unique power-ups and abilities in subsequent seasons of OW2.

Global Items in OW2 Stadium Armory

Weapon ItemAbility ItemSurvival Item
Compensator (1,000)
Five percent weapon power.
Charged Plating (1,000)
After you spend your ultimate charge, gain 25 armor and 10 percent ability power for the rest of the round.
Adrenaline Shot (1,000)
10 health. Health packs grant 20 percent move speed for five seconds and 50 overhealth.
Plasma Converter (1,000)
10 percent weapon lifesteal.
Power Playbook (1,000)
10 percent ability power.
Electrolytes (1,000)
At the start of the round, gain 100 unrecoverable overhealth.
Weapon Grease (1,000)
Five percent attack speed.
Shady Spectacles (1,000)
10 percent ability lifesteal.
Field Rations (1,000)
While on the objective, restore eight life every one second.
Ammo Reserves (1,500)
20 percent max ammo.
Winning Attitude (1,500)
25 health. When you die, gain 15 percent ultimate charge.
Running Shoes (1,000)
At the start of the round and when you first respawn, gain 20 percent move speed for 10 seconds while out of combat.
Frenzy Amplifier (1,500)
Eliminations grant 10 percent attack speed and 15 percent move speed for three seconds.
Custom Stock (3,750)
Five percent weapon power, 10 percent ability power.
Armored Vest (1,500)
25 armor.
Aftermarket Firing Pin (3,750)
10 percent attack speed, five percent move speed.
Biolight Overflow (4,000)
25 health, five percent ability power. When you spend your ultimate charge, grant nearby allies 50 overhealth for three seconds.
First Aid Kit (1,500)
25 shields. Reduce the time before you life begins regenerating by 33 percent.
Advanced Nanobiotics (4,000)
After healing an ally, gain 10 percent attack speed for three seconds.
Energized Bracers (4,000)
10 percent ability power, 10 percent ability lifesteal.
Heartbeat Sensor (1,500)
Enemies below 30 percent life are revealed to you.
Shieldbuster (4,000)
After dealing damage to shields or armor, gain 15 percent attack speed for one second.
Junker Whatchamajig (4,000)
25 percent starting ultimate charge.
Siphon Gloves (1,500)
Quick melee damage heals for 25 health.
Stockpile (4,000)
Five percent attack speed, 25 percent max ammo.
Wrist Wraps (4,000)
Five percent ability power, 10 percent attack speed.
Reinforced Titanium (3,750)
While you have shields, take 10 percent reduced ability damage.
Technoleech (4,500)
Five percent weapon power, 10 percent weapon lifesteal.
Multi-Tool (5,000)
Five percent ability power, 10 percent cooldown reduction.
Cushioned Padding (4,000)
25 shields, -40 percent incoming negative effect duration. When affected by stun, sleep, or hinder, restore 10 percent of your max life over three seconds.
Icy Coolant (5,000)
10 percent weapon power, five percent cooldown reduction.
Nano Cola (5,500)
20 percent ability power.
Ironclad Exhaust Ports (4,000)
Five percent cooldown reduction. When you use an ability, gain 25 overhealth for three seconds.
Talon Modification Module (5,500)
15 percent weapon power.
Three-Tap Tommygun (9,500)
10 percent ability power, 10 percent attack speed. After using an ability, your next three instances of weapon damage deal additional damage equal to three percent of the target’s life.
Vishkar Condensor (4,000)
25 shields. Convert 100 health into shields.
Codebreaker (9,000)
15 percent weapon power. Ignore 50 percent of armor’s damage reduction
Biotech Maximizer (10,000)
25 health, 10 percent ability power. When you use an ability that heals, reduce its cooldown by five percent for each unique ally it heals.
Vital-e-tee (4,000)
Convert 100 health into armor.
Salvaged Slugs (9,500)
10 percent attack speed, 25 percent increased damage to barriers. Dealing weapon damage to barriers has a 40 percent chance to restore one ammo.
Catalytic Crystal (10,000)
15 percent ability power. Ability damage and healing grants 20 percent more ultimate charge.
Crusader Hydraulics (4,500)
25 armor. While you have armor, take 10 percent reduced weapon damage.
Volskaya Ordnance (9,500)
10 percent attack speed. Deal three percent increased weapon damage for every 100 max life the target has more than you, up to 15 percent.
Lumerico Fusion Drive (10,000)
50 armor, 15 percent ability power. When you use an ability, restore 50 armor or shields over two seconds.
Iron Eyes (4,500)
25 shields. You take 15 percent reduced damage from critical hits.
Commander’s Clip (10,000)
10 percent attack speed, 40 percent max ammo. When you use an ability, restore 10 percent of your max ammo.
Superflexor (10,000)
25 health, 10 percent weapon power. When you deal weapon damage or healing, gain five percent ability power for three seconds, stacking up to five times.
Meka Z-Series (5,000)
Eight percent health, armor, shields.
Weapon Jammer (10,000)
25 armor, 10 percent weapon power. Dealing weapon damage negates 10 percent of the targets bonus attack speed and increases your attack speed by 10 percent for two seconds.
Cybervenom (10,500)
10 percent ability power, five percent cooldown reduction. Dealing ability damage applies 30 percent healing reduction for two seconds.
Genetecist’s Vial (9,000)
25 health. The first time you would die reach round, revive instead with 200 life after three seconds.
Amari’s Antidote (11,000)
25 health, 15 percent weapon power. While healing an ally below 50 percent life with your weapon, deal 15 percent increased weapon healing.
Iridescent Iris (11,000)
20 percent ability power, 10 percent cooldown reduction. After spending your ultimate charge, gain 100 overhealth for three seconds.
Bloodbound (9,500)
50 health. The last enemy to deal a final blow to you is revealed when nearby. Deal 10 percent more damage to them and take 10 percent reduced damage from them.
Booster Jets (11,000)
20 percent attack speed. When you use an ability, gain 20 percent move speed for two seconds.
Liquid Nitrogen (11,000)
25 health, 10 percent ability power. Dealing ability damage slows the target’s move speed by 20 percent for three seconds.
Divine Intervention (9,500)
50 shields. When you take more than 100 damage at once, restore 15 percent of damage taken and start regenerating your shields.
El-Sa’Ka Suppressor (11,000)
10 percent weapon power. Critical hits apply 30 percent healing reduction to the target for two seconds.
Mark of the Kitsune (11,000)
10 percent ability power. When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
Gloomgauntlet (9,500)
50 armor, 15 percent melee damage. Melee damage grants 10 percent move speed and restores five percent of max life over two seconds.
Hardlight Accelerator (11,000)
10 percent weapon power, 10 percent cooldown reduction. When you use an ability, gain five percent weapon power for three seconds, stacking up to three times.
Champion’s Kit (13,500)
40 percent ability power.
Martian Mender (10,000)
25 health, 10 percent cooldown reduction. Restore three percent of your life every one second.
The Closer (13,000)
20 percent weapon power, 10 percent critical damage. Critical hits reveal the target for three seconds.
Phantasmic Flux (10,000)
10 percent weapon power, 10 percent ability power, 15 percent weapon lifesteal, 15 percent ability lifesteal. While at full life, lifesteal grants up to 100 overhealth.
Eye of the Spider (13,500)
Deal 10 percent increased damage to enemies below 30 percent life.
Rustung Von Wilhelm (10,000)
15 percent health, armor, shields. While below 30 percent life, gain 10 percent damage reduction.
Vanadium Injection (10,000)
While at 100 percent ultimate charge, gain 50 health, 10 percent weapon power, 10 percent ability power, 10 percent attack speed, 10 percent cooldown reduction, and 10 percent move speed.
Nebula Conduit (11,000)
50 health, 10 percent weapon power. Prevent 15 percent of incoming damage and instead take that prevented damage over three seconds.
Ogundimu Reduction Field (11,000)
50 armor. When you take damage, gain 0.5 percent damage reduction for one second, stacking up to 20 times.

Tank Hero Items and Powers in OW2 Stadium

D.Va

D.Va OW2
Screenshot by Destructoid
PowerHero Item
Focused Fusion
Fusion Cannon’s spread is reduced by 66 percent and damage falloff range is 20 meters farther.
Dae-Hyun’s Detonator (4,000)
15 percent ability lifesteal. If your mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200 percent.
Legendary Loadout
Micro Missiles are placed with six heavy rockets, which deal 350 percent more explosive damage and have 100 percent increased radius.
Mastermind’s Mitigator (4,000)
Every 300 damage you mitigate with Defense Matrix reduces Micro Missiles cooldown by one second.
Overstocked
Gain one extra charge of Micro Missiles.
Vesuvius Protocol (4,000)
10 percent ability power. Using Self-Destruct drops lava nearby that deals 30 damage every one second.
Countermeasures
When you mitigate 150 damage with Defense Matrix, automatically fire two Micro Missiles.
Galvanized Core (4,000)
25 health, 25 percent Boosters duration.
Facetanking
Defense Matrix heals you for 30 percent of the damage it blocks.
Plot Armor (4,000)
25 armor. While Defense Matrix is active, gain 30 percent damage reduction against beams.
Ultrawide Matrix
Increase the size of Defense Matrix by 50 percent and its duration by 20 percent.
Solo Spec (4,000)
25 health. When you mitigate damage with Defense Matrix, gain Shields equal to 10 percent of the damage mitigated, up to 100. Resets when your mech is destroyed.
Ignition Burst
Boosters leave a trail of lava that deals 30 damage every one second.
APM Amp (9,000)
50 shields. When you use Boosters, other allies within 16 meters gain 25 percent move speed for two seconds.
MEKA Punch
While using Boosters, quick melee deals 75 percent more damage. MEKA punch eliminations reset the cooldown of Boosters.
Busan Blaster (10,000)
20 percent ability power. Light Gun gains a secondary fire, which charges up to fire an explosive piercing shot that deals 80 damage.
Stat Boost
During the first two seconds of Boosters, Defense Matrix recovers 100 percent faster.
Multi-Task Mod (10,000)
10 percent weapon power. Fusion Cannons can now be fired while using Defense Matrix.
Tokki Slam
During Boosters, use crouch to slam the ground, dealing damage equal to 20 percent of your max armor and knocking up enemies hit.
Chip-Damage Diverter (10,000)
50 health. When you deal damage to barriers while in your mech, gain shields equal to 10 percent of the damage dealt, up to 200. Resets when your mech is destroyed.
Express Detonation
Self-Destruct explodes 15 percent faster.
Singijeon’s Pulse Plating (10,000)
50 health. Gain five percent of damage mitigated by Defense Matrix as ultimate charge.
Party Protector
When you use Self-Destruct, allies within Self-Destruct radius gain 250 overhealth for eight seconds.
Nano Cola Nitrous (11,000)
50 health. When you eject from your mech, gain 25 percent increased max health and gain Nano Boost for eight seconds.
Macro Missile (12,000)
Micro Missiles deal 25 percent increased damage and have significantly increased knockback.
Onslaught Ordnance (12,000)
15 percent ability power. The quantity and duration of Micro Missiles is increased by 20 percent.

Junker Queen

Junker Queen in OW2
Screenshot by Destructoid
PowerHero Item
Thrill of Battle
Adrenaline Rush also heals allies within 12 meters for 50 percent of the amount it heals you.
Gutpunch Gauntlet (4,000)
10 percent weapon power. While not holding Jagged Blade, quick melee deals 75 percent more damage and knocks back.
Royal Bullets
Scattergun critical hits against targets within 12 meters applies wound for 30 damage over three seconds.
Monarch’s Decree (4,000)
Five percent weapon power. Commanding Shout grants you 15 percent attack speed.
Twist the Knife
Scattergun critical hits extend the duration of all wounds on the target by 0.5 seconds.
Bigger Magnet (4,000)
10 percent ability power. Jagged Blade’s pull strength is increased by 35 percent.
Blade Parade
Holding Jagged Blade charges it, increasing its damage by up to 35 percent and causing it to knockback.
Dez’s Damage Dampeners (4,000)
25 health, 50 percent knockback resist. When knocked back, gain 25 percent increased move speed for three seconds.
Cut ’em, Gracie!
Each enemy hit by Jagged Blade while it returns to you reduces its cooldown by one seconds.
Rebellious Spirit (4,000)
25 health. When wound gets removed instead of expiring, gain 10 percent of max life as overhealth, up to 150.
Let’s Go Win
Eliminations reset the cooldown of Commanding Shout.
Slicing Spree (4,000)
10 percent move speed. While within 12 meters of an enemy with a wound, gain 10 percent move speed and five percent attack speed.
Merciless Magnetism
Using Commanding Shout causes your Jagged Blade to home in on a target.
Tinker Tracksuit (9,500)
Five percent cooldown reduction, 10 percent ability lifesteal. Rampage and Carnage hits grant 10 percent attack speed for four seconds.
Reckoner’s Roar
Using Commanding Shout wounds enemies within 10 meters for 30 damage over three seconds.
Shred and Lead (10,000)
33 percent max ammo, 10 percent weapon lifesteal. When you wound an enemy, gain 10 percent attack speed for four seconds, stacking up to three times.
Chop Chop
Carnage gains an additional charge, but its cooldown reduction per hit is reduced to one second.
Scav Scraps (10,000)
50 health, five percent cooldown reduction. Carnage and Jagged Blade impact damage grants overhealth equal to 40 percent of damage dealt.
Soaring Stone
Carnage becomes a leaping strike if you jump during its cast time
Thick Skull (10,000)
50 armor. While casting Ramapge or Carnage, gain 50 percent damage reduction.
Bloodcrazed
Rampage and Carnage gives 15 percent of max life as overhealth per hit.
Undying Loyalty (10,000)
50 health, 30 percent Commanding Shout overhealth. Allies affected by Commanding Shout are healed for five percent of Junker Queen’s life every second.
Bow Down
Rampage now also knocks down enemies hit for 1.5 seconds.
Booming Voice (11,000)
25 percent ability power, 50 percent Commanding Shout radius. Commanding Shout will affect allies that are out of line of sight.
Bloodhound Mask (12,000)
15 percent weapon power. Gain five percent weapon power for each enemy with a wound within 12 meters.

Orisa

Orisa in OW2
Screenshot by Destructoid
PowerHero Item
Scorched Earth
When you overheat, apply burning to enemies within six meters, dealing damage equal to 10 percent of your max life over five seconds.
Electro Lights (4,000)
10 percent attack speed. Recover from being overheated 25 percent faster.
Shield Divergence
When you overheat, deploy a barrier with 600 health in front.
Enhanced Target Sensors (4,000)
Deal 25 percent more damage to enemies farther than 12 meters away.
Advanced Throwbotics
When you use Javelin Spin, launch an Energy Javelin with 50 percent less damage.
Arcfinder (4,000)
Energy Javelin deals 25 percent increased damage to enemies farther than 12 meters away.
Hot Rotate-o
Javelin Spin gains 35 percent cooldown reduction but now generates heat.
Elite Rotator Cuff (4,000)
10 percent ability power, 35 percent Javelin Spin duration.
Spynstem Update
Javelin Spin now deflects projectiles and grants 20 percent of damage dealt from deflecting as ultimate charge.
Refraction Tiles (4,000)
25 armor. While Javelin Spin is active, gain 50 percent damage reduction from beams.
Factory Reset
While Fortify is active, Javelin Spin and Energy Javelin gain 25 percent cooldown reduction.
Charged Chassis (4,000)
25 health. Fortify grants additional overhealth equal to 10 percent of your max life.
Hooves of Steel
After Fortify ends, gain shields equal to 50 percent of the damage received during Fortify. Resets when you next use Fortify.
Siphonic Spear (4,000)
When you deal damage with Energy Javelin, heal 10 percent of your max life over three seconds.
Restortify
While Fortify is active, heal for 10 percent of your max life every one second.
Solar Regenergy (4,000)
25 health. After using an ability, restore armor equal to five percent of your max life.
Ride With Me
While Fortify is active, grant allies in line of sight 30 percent move speed and overhealth equal to 10 percent of your max life.
Optimized Energy (5,000)
10 percent weapon power. Critical hits reduce your heat by five percent.
Lassoed
On impact, Energy Javelin will pull enemies within four meters towards itself.
Efi’s Theorem (10,000)
20 percent ability lifesteal, 50 percent Fortify duration.
Centripetal Charge
25 percent ultimate cost reduction. After using Terra Surge, reset your ability cooldowns.
Hollagram Helmet (10,000)
50 armor. When you use Fortify, allies within line of sight gain Unstoppable for two seconds.
Supercharger
When you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25 percent for 15 seconds.
3D-Printed Lance (11,000)
15 percent ability power. Energy Javelin cooldown is reduced by 15 percent, but each use generates 25 heat.
Oladele-copter Blades (12,000)
15 percent ability power. While using Javelin Spin, gain free flight and 20 percent move speed.

Reinhardt

Reinhardt in OW2
Screenshot by Destructoid
PowerHero Item
Amplification Barrier
Friendly projectiles that pass through your Barrier Field deal 15 percent more damage.
Ironclad Cleats (3,750)
25 armor, five percent weapon power, 40 percent knockback resist.
Barrier Reconstruction
When you deal damage with Rocket Hammer or Fire Strike, restore health to Barrier Field equal to 10 percent of its max health.
Crusader’s Cure (3,750)
25 health. Using Charge cleanses all negative effects.
To Me, My Friends!
While Barrier Field is active, allies within five meters are healed equal to three percent of your max life every one second.
Chimera’s Maw (4,000)
10 percent ability power, 50 percent Fire Strike radius.
Wilhelmwagen
While Barrier Field is deployed, you heal for 15 percent of the damage it mitigates and gain 30 percent move speed.
Overclocked Barrier (4,000)
25 health, 25 percent Barrier Field Health, 25 percent Barrier Field size.
Shield Stampede
50 percent Charge knockback power. During Charge, automatically deploy Barrier Field.
Rocket Boots (4,000)
Holding crouch increases the height of your next jump by up to 200 percent.
Vanguard
Charge grants nearby allies overhealth equal to 10 percent of your max life and 20 percent move speed for three seconds.
Boost Recycler (4,000)
10 percent ability power. If Charge is interrupted by the enemy, refund 50 percent of Charge cooldown.
Vroom Boom Boom
During Charge, colliding with a wall triggers an explosion that deals 30 percent of Charge’s pin damage.
Dampener Grip (10,000)
10 percent ability power, 10 percent attack speed. When you deal damage with Rocket Hammer, reduce the cooldown of your abilities by one second.
Blazing Blitz
After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for four seconds.
Gryphon Glider (10,000)
25 health, 10 percent ability lifesteal. You can now fly during Charge.
Impact Burst
Fire Strike triggers an explosion the first time it hits an enemy, dealing 20 percent of its damage in a three-meter radius.
Rocket Strike (10,000)
20 percent ability power, 50 percent Fire Strike projectile speed.
Magma Strike
If Fire Strike is cast twice within two seconds, the second strike leaves a trail of lava that burns enemies for 50 percent of Fire Strike damage.
Infusion Generator (10,000)
25 health. Increase Barrier Field health by 100 percent of your max life.
Feeling the Burn
Every third Rocket Hammer swing applies burn, dealing 30 percent Rocket Hammer damage over two seconds.
Phoenix Protocol (10,000)
25 health. Barrier Field regenerates 50 percent faster and begins regenerating 50 percent sooner after being destroyed.
Smashing!
When you deal damage with Rocket Hammer, gain five percent move speed and four percent weapon lifesteal for three seconds, stacking up to five times.
Plan Z (11,000)
10 percent weapon power. Gain three percent attack speed every 100 missing life, up to 30 percent.

Zarya

Zarya Barbarian skin in OW2
Screenshot by Destructoid
PowerHero Item
No Limits
Maximum Energy increased to 150. Energy always decays above 100 Energy at a 150 percent faster rate.
Blastproof Boots (3,750)
25 health, five percent move speed. Particle Cannon’s secondary fire self knockback is increased by 100 percent and no longer damages yourself.
Particle Accelerator
Gain 15 percent attack speed for Particle Cannon’s secondary fire. After using an ability, quadruple this bonus for five seconds.
Beyond Barrier (4,000)
10 percent ability power, 20 percent Projected Barrier range.
Piercing Beam
Above 80 Energy, Particle Cannon’s primary fire will pierce enemies.
Hybrid Battery (4,000)
Five percent weapon power. Energy cannot be reduced below 20.
Pre-Workout
Gain weapon lifesteal and ability lifesteal equal to 20 percent of Energy.
Jumper Cables (4,000)
25 shields, five percent ability power. After using a Barrier, start regenerating shields instantly.
Barrier Benefits
When Barriers expire, grant overhealth equal to 50 percent of remaining Barrier health to the target for three seconds.
Protein Shake (4,000)
25 health, 15 percent melee damage. While Particle Barrier is active, become unstoppable and quick melee knocks back enemies.
Containment Shield
Barrier heals 25 life, increased by Energy, and grants 20 percent move speed while active.
Light Launcher (10,000)
15 percent weapon power. Consecutive Particle Cannon secondary fire shots consume 20 percent less ammo, up to 60 percent, for your current magazine.
Fission Field
Projected Barrier also applies to one additional ally within 10 meters, but has 20 percent reduced duration.
Lynx’s Datadrive (10,000)
25 health, 15 percent ability power. Casting Projected Barrier on an ally refunds 20 percent of Barrier cooldown.
Here to Spot You
Projected Barrier Pulls you to the targeted ally and heals you for 15 percent of max life over three seconds.
Superconductor (10,000)
25 health, 15 percent ability power, 40 percent Barrier duration.
Lifelift
+50 percent Particle Barrier size. Increase Particle Barrier health by 100 percent of bonus max life.
Bigger Beam (11,000)
10 percent weapon power. Particle Cannon’s primary fire range is increased by 20 percent.
Major Flex
Barrier knocks back and deals 25 damage, increased by Energy, to enemies within five meters every one second.
Volskaya Vortex
After a Barrier is cast, Particle Cannon’s next secondary fire spawns a slowing vortex that deals 100 damage over two seconds.
Graviton Anomaly
25 percent ultimate cost reduction. Base damage is increased to 30 and increased by Energy, but has 50 percent reduced duration.

Damage Hero Items and Powers in OW2 Stadium

Ashe

Ashe OW2
Screenshot by Destructoid
PowerHero Item
Head Honcho
Each unscoped shot you land increases the damage of the next scoped shot you land by three percent, up to 30 percent. Resets on reload.
Maxed Mag (4,000)
Five percent attack speed. Gain three percent attack speed for each remaining ammo above 50 percent of your max ammo.
Incendiary Rounds
While scoped, hitting the same target without missing deals 30 extra damage.
Tripod (4,000)
The Viper, Coach Gun, and Dynamite deal 10 percent more damage to enemies that are below you.
My Business, My Rules
When you deal damage to a burning enemy with The Viper, reduce the cooldown of your abilities by 10 percent.
Furnace Fuel (4,000)
25 health, five percent ability power. Cleansed burns grant three percent ultimate charge.
Reload Therapy
When you reload a shot, heal three percent of your life.
Silver Lighter (4,000)
10 percent ability power. Damage dealt to burning targets grants 20 percent more ultimate charge.
Calamity
Using Coach Gun reloads two ammo. The Viper’s next two hits deal 40 additional damage over three seconds.
Silver Spurs (4,000)
25 health. After using Coach Gun, gain 20 percent move speed for three seconds.
Double Barreled
Coach Gun gains an additional charge.
Greased Loader (5,000)
25 percent max ammo, 15 percent reload speed.
Incendiary Blast
Coach Gun applies burning, dealing 100 damage over five seconds. If the target was burning, deal 75 additional damage instantly.
Infrared Lenses (10,000)
15 percent ability power. Deal 25 percent increased damage to burning enemies.
Early Detonation
Shooting Dynamite reloads five ammo and reduces the cooldown of Dynamite by three seconds.
Stacked Sticks (10,000)
15 percent ability power, 40 percent Dynamite explosion radius.
Molten Munitions
When Dynamite explodes on the ground, it leaves lava that burns enemies for 50 every one second.
Build-a-Blast Buckshot (10,000)
10 percent cooldown reduction. Coach Gun has 50 percent increased self knockback.
Out with a Bang
When Dynamite explodes, it spawns three sticky explosives that deal 66 percent reduced damage.
B.O.B. Wire Defense (10,000)
50 health, 25 armor. When B.O.B. finishes charging, B.O.B. gains 300 armor.
B.O.B. Jr.
B.O.B. costs 50 percent less ultimate charge but has reduced life, 50 percent reduced attack speed, and is significantly smaller.
Firestarter (10,000)
50 health. Your burning effects gain 35 percent lifesteal.
Partners in Crime
You are healed for 100 percent of B.O.B.’s damage dealt, and B.O.B. is healed for 100 percent of your damage dealt.
Ironsights (11,000)
10 percent attack speed. When the target is further than 10 meters, scoped shot gains one percent damage for each meter.
Sidewinder (11,000)
10 percent attack speed. When the target is within 10 meters, unscoped shot gains 15 percent increased damage.

Cassidy

Cassidy OW2
Screenshot by Destructoid
PowerHero Item
Bullseye
Critical hit reduces Combat Roll’s cooldown by two seconds.
Quickload Chamber (4,000)
20 percent reload speed. Reloading within six meters of an enemy adds 20 percent of max ammo as extra ammo.
Dead Man Walking
Eliminating an enemy you’ve recently critically hit grants one max ammo for the round.
Blackwatch Tech (4,000)
10 percent ability power. Deadeye eliminations reduce Flashbang max cooldown by 10 percent, up to 40 percent for the round.
Full House
For each ammo available, Peacekeeper’s primary fire gains one percent increased damage, up to 25 percent.
Wanted Poster (4,000)
25 health. Deadeye eliminations reward extra 500 Stadium Cash each.
Quick Draw
After using Combat Roll, Peacekeeper’s next primary fire can auto-aim within nine meters while under cooldown.
Streamlined Poncho (5,000)
10 percent cooldown reduction. Combat Roll reduces Flashbang cooldown by two seconds.
Think Flasht
When you start a Combat Roll, leave a Flashbang behind.
Frankie’s Fixer (10,000)
50 health. Heal 10 life for each ammo loaded using Combat Roll.
Barrel Roll
Combat Roll takes you 50 percent further and deals 65 damage to enemies.
Competitive Analysis (11,000)
20 percent weapon lifesteal. Deal 15 percent increased primary fire damage to enemies in the Damage role.
Just Roll With It
During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30 percent of your life over three seconds.
Improvised Dynamite (11,000)
20 percent ability power, 10 percent cooldown reduction. Flashbang explosion radius is increased by 50 percent.
Flash in the Pan
Eliminating an enemy recently damaged by Flashbang grants 15 percent ultimate charge.
Eagle Eye (12,000)
50 health. Take 25 percent less damage from enemies farther than 12 meters.
Hot Potato
Flashbang adds three extra ammo on hit until Peacekeeper is reloaded.
Easy Rider
While using Deadeye, gain 100 overhealth and 25 percent move speed.
Sunrise
Using Deadeye slows all visible enemies for 1.5 seconds.
Sunset
Deadeye eliminations grant 15 percent ultimate charge each.

Genji

Genji OW2 Blackwatch skin
Screenshot by Destructoid
PowerHero Item
Cybernetic Speed
Dealing damage with Shuriken grants two percent Shuriken attack speed for three seconds, stacking up to 15 times.
Spiked Grip (3,750)
30 percent max ammo. While climbing, restore 20 percent of your ammo every one second.
Hashimoto’s Bane
After using an ability, your next secondary fire throws two extra Shuriken that seek enemies but deal 50 percent less damage.
Traversal Kinetics (3,750)
Swift Strike cooldown is reduced by 50 percent if it deals no damage.
Sacred Shuriken
Shuriken’s primary fire throws two additional Shuriken that don’t consume any ammo.
Ninja Soles (4,000)
Five percent cooldown reduction, 15 percent move speed during Deflect.
Hanamura Healing
Critical hits and Swift Strike grant overhealth equal to 25 percent of their damage dealt for five seconds.
Anti-Beam Coating (4,000)
Deflect now blocks beam attacks.
Hidden Blade
Gain 50 percent melee lifesteal and increase quick melee damage by 25.
Equilibrium Gear (4,000)
25 health. While climbing, heal five percent of your life every one second.
Laceration
Swift Strike deals 25 percent additional damage over three seconds to enemies hit.
Sparrowhawk Feather (4,000)
25 health. Gain an additional jump.
Wyrm’s Maw
Targets hit by Shuriken take 10 percent more damage from Swift Strike for four seconds, stacking up to five times.
Ambusher Optics (10,000)
25 percent melee damage. Quick melee can critically hit when striking enemies from behind, dealing 50 percent increased damage.
Deflect-O-Bot
+50 percent deflected projectile speed. During the first 1.5 seconds of Deflect, automatically deflect projectiles towards enemies.
Enduring Edge (10,000)
10 percent weapon power, four seconds Dragonblade duration.
Forged Under Fire
While Deflect is active, heal for 60 percent of the damage it prevents.
Swift Loader (10,000)
10 percent attack speed, 30 percent max ammo. Damaging an enemy with Swift Strike restores 20 percent of your ammo.
Iaido Strike
After Deflect ends, quickly swing your Dragonblade once.
Clean Sweep (10,000)
10 percent ability power, 15 percent ability lifesteal, 50 percent Swift Strike width.
Spirit of Sojiro
When Deflect stops incoming damage, reduce the cooldown of Swift Strike by one second, up to five seconds.
Deflecting Dash (10,000)
15 percent ability power. During Swift Strike, deflect incoming projectiles toward your reticle.
Dragon’s Breath
Dragonblade swings launch a large piercing projectile that deals 50 percent of Dragonblade’s damage.
Slicy Coolant (10,000)
50 armor, five percent cooldown reduction, one second Deflect duration.
Transference Delta (10,000)
15 percent ultimate cost reduction. Convert 100 health into armor. Using Dragonblade heals your armor fully.

Mei

Mei Overwatch
Screenshot by Destructoid
PowerHero Item
Extendothermics
Endothermic Blaster’s primary fire range is increased by six meters.
Coldspot (4,000)
25 health. Primary fire and Blizzard can remove burn.
Frost Armor
Gain armor equal to five percent of the primary fire damage you deal, up to 100, until the end of the round.
Meicicle (4,000)
25 health. Cryo-Freeze duration is increased by 25 percent.
Permafrost
Increase your max health by 50 percent of your ability power.
Focused Flurries (10,000)
15 percent attack speed. Max ammo is increased by 75 percent but reloading takes 50 percent longer.
Slowball
Endothermic Blaster’s secondary fire now shoots a snowball that applies 40 percent slow for one second on critical hit.
Snowboot (10,000)
Frozen ground increased Mei’s movement speed by 35 percent.
Iceberg
Ice Wall spawns a mini Blizzard that slows enemies.
Himalayan Hat (10,000)
10 percent attack speed. While within Blizzard, gain 10 percent attack speed.
Snowball Flight
Jumping while mid-air creates a large Ice Wall pillar under you (12 second cooldown).
Sturdy Snowfort (10,000)
15 percent ability power. Ability power is increased by five percent per spawned Ice Pillar.
Twice as Ice
When you use Cryo-Freeze, reset the next cooldown of Ice Wall.
Ecopoint Cryobed (10,000)
On near death, go into Cryo-Freeze and gain 15 percent ultimate charge. Can happen once every round.
Coulder
Cryo-Freeze now encases you in a rolling iceball that can knock back enemies and deal 10 damage.
Icy Veins (10,000)
10 percent ability power. Blizzard deals 100 percent increased base damage.
Cryclone
Cryo-Freeze Spawns a mini Blizzard that slows enemies.
Ice Sheet (10,000)
25 health. Ice Wall duration is increased by one second, and health is increased by 100 percent.
Frost Nova
When Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
Avalanche
Visible enemies within 20 meters of Blizzard are slowed by 25 percent.
Blizznado
While within Blizzard, heal five percent of your life every one second.

Reaper

Reaper OW2 gold shotguns
Screenshot by Destructoid
PowerHero Item
Backstabber
After using an ability, your next shot deals 50 percent additional damage over three seconds to enemies struck from behind.
Spectral Slugs (4,000)
Five percent attack speed, 25 percent max ammo. Using Shadow Step restores 100 percent of your ammo.
Harvest Fest
Hellfire Shotgun hits have a 10 percent chance to spawn a Soul Globe. When picked up, restore 25 percent life, 25 percent 2ammo, and gain 25 percent move speed for three seconds.
Devastation (4,000)
15 percent ability lifesteal. Each Death Blossom elimination increases your health by 25 until the end of the round, up to 100 health.
Revolving Ruin
Close-range Hellfire Shotgun hits grant five percent attack speed for one second, stacking up to eight times.
Neverfrost (4,000)
25 health, five percent weapon power. Reduce effectiveness of enemy slows by 50 percent.
Shared Siphon
The Reaping also heals the nearest ally within 10 meters for 30 percent of Reaper’s damage dealt.
Pocket Mist (4,000)
25 health. While below 50 percent life, gain 20 percent move speed.
Shrouded Shrapnel
Using Wraith Form increases the number of pellets per shot in your next magazine by 25 percent and its spread by 50 percent.
Nightcreeper (9,500)
10 percent move speed, 30 percent Shadow Step cast speed. Using Wraith Form reduces the cooldown of Shadow Step by two seconds.
Spirited to Slay
Eliminations reset your cooldowns.
Onslaught (10,000)
25 percent max ammo. Every third shot fires both of your Hellfire Shotguns. The extra shot does not consume ammo but deals 80 percent reduced damage.
Vampiric Touch
Hits with quick melee mark enemies for five seconds. Allies gain 20 percent lifesteal against marked enemies.
Wreath of Ruin (10,000)
20 percent ability power, 25 percent Death Blossom radius, 20 percent move speed during Death Blossom.
Death Step
After using Shadow Step, cast Death Blossom for 1.5 seconds with 50 percent reduced damage.
Wretched Wings (10,000)
25 health. While using Wraith Form, gain the ability to fly and gain 20 percent move speed.
Silent as the Grave
Your footsteps and Shadow Step are significantly quieter.
Dauntless Draught (10,000)
50 health, 15 percent move speed during Wraith Form, 33 percent Wraith Form duration.
Strangle Step
After using Shadow Step, double your lifesteal for three seconds.
Crowd Control (11,000)
15 percent ability power. Death Blossom gains five percent ability power for each enemy within its range.
Ghosted
While in Wraith Form, passing through enemies slows their move speed and attack speed by 30 percent for three seconds.
Crimson Cloak (11,000)
25 health, 10 percent ability power. Using Death Blossom grants you overhealth equal to 15 percent of your max life.
Wraith Renewal
While in Wraith Form, restore 10 percent of your life every one second. Double this while below 50 percent life.

Soldier: 76

Soldier: 76 OW2 Space Pirate skin
Screenshot by Destructoid
PowerHero Item
Peripheral Pulse
During Tactical Visor, Pulse Rifle shoots at one additional enemy, dealing 50 percent damage.
Pulse Converter (4,000)
Five percent attack speed, five percent cooldown reduction. When you use Helix Rocket, restore 20 percent of your ammo.
Super Visor
After using Helix Rocket, activate Tactical Visor for 0.75 seconds.
Battery Pack (4,000)
10 percent ability power, 30 percent Biotic Field duration.
Chaingun
While continuously shooting Pulse Rifle, each shot grants 0.5 percent weapon power, stacking up to 100 times.
Bomb Diffusal Boots (4,000)
25 health, five person weapon power, 90 percent reduced Helix Rocket self-damage. When you damage yourself with Helix Rocket, it knocks you back 200 percent further.
Man on the Run
During Sprint, restore 10 percent of your ammo every one second and increase your max ammo by 10 percent until you reload, stacking up to 10 times.
Compression Fatigues (4,000)
25 health, five percent attack speed, 25 percent Sprint move speed.
Cratered
Increase Helix Rocket explosion radius by 40 percent and explosion damage by 25 percent.
Endgame Equalizer (10,000)
25 health, 15 percent ability power. When you spend your ultimate charge, reset all cooldowns. While Tactical Visor is active, gain 20 percent cooldown reduction.
Double Helix
Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
Rapid Response Radius (10,000)
10 percent ability power, 30 percent Biotic Field radius. Biotic Field heals allies below 50 percent life 10 percent more.
Hunker Down
When Helix Rocket deals damage, create a Biotic Field with a 70 percent reduced duration at your position.
Iron Lung (10,000)
25 health. While using Sprint, gain Overhealth equal to five percent of your max life every one second, up to 25 percent, for five seconds.
Back Off
Enemies within your Biotic Field take damage equal to 100 percent of its healing output.
Biotic Bullseye
While in Biotic Field, critical hits restore five percent max ammo and extend the duration of Biotic Field by 0.5 seconds, up to five seconds.
Frontliners
Allies in range of your Biotic Field when it spawns gain overhealth equal to 30 percent of your max life for three seconds.
On Me!
Biotic Field moves with you and grants you 20 percent increased max life while active.
Track and Field
During Sprint, Biotic Field cooldown refreshes 150 percent faster.

Support Hero Items and Powers in OW2 Stadium

Ana

Ana OW2 owl skin
Screenshot by Destructoid
PowerHero Item
No Scope Needed
Landing unscoped shots with Biotic Rifle grants 10 percent attack speed for two seconds, stacking up to three times.
Target Tracker (4,000)
15 percent Biotic Grenade duration. For each enemy or ally affected by Biotic Grenade, gain five percent attack speed, up to 25 percent.
Pinpoint Prescription
Biotic Rifle can now critically hit both allies and enemies.
Double Dosage (4,000)
25 health. Landing a Sleep Dart on a target affected by Biotic Grenade reduces its cooldown by 35 percent.
Tactical Rifle
While scoped, Biotic Rifle will lock-on to allies for guaranteed hits.
Dash Boots (4,000)
Five percent move speed. Jumping in mid-air will dash you a short distance.
Comfy Cloud
Sleep Dart explodes on contact, hitting targets within three meters, but sleep has a 50 percent reduced duration.
Perfected Formula (4,000)
25 shields, 15 percent Nano Boost duration.
Dreamy
Sleep Darts can hit allies, healing 100 percent of their max life over eight seconds instead of putting them to sleep.
I.V. Drip (4,000)
While Affected by Biotic Grenade, Ana gains 100 overhealth.
Sleep Regimen
Gain 50 health. When you apply sleep to an enemy, gain 10 health, up to 150.
Lethal Dose (9,000)
50 percent ability lifesteal. Sleep Dart direct hit deals 100 bonus damage.
Home Remedy
Biotic Grenade grants overhealth equal to 100 percent of its healing.
Eye of Horus (9,000)
50 shields. Nano Boost can target allies through walls, and its range is increased to 60 meters.
Time Out
Biotic Grenade now knocks enemies back and reduces their move speed by 50 percent for 1.5 seconds.
Cluster Core (10,000)
25 percent ability lifesteal. Biotic Grenade cooldown is reduced by one second for each target it hits.
Venomous
Biotic Grenade deals an additional 40 damage over its duration to enemies affected.
Tranquilizer (10,000)
Sleep Dart gains 500 percent collision size, 100 percent projectile speed, 20 percent sleep duration.
My Turn
Nano Boost also applies to yourself for 50 percent of its duration.
Unscoped Resources (11,000)
Four max ammo. Unscoped Biotic Rifle shots have a 50 percent chance to not consume ammo.
Our Turn
Nano Boost also affects other allies in your line of sight, but it has a 50 percent reduced duration on them.
Grenadius Pin (12,000)
20 percent ability power, 30 percent Biotic Grenade radius.
Your Full Potential
Nano Boost also grants the target 20 percent ultimate charge and 200 overhealth.

Juno

Juno Overwatch 2
Screenshot by Destructoid
PowerHero Item
Medimaster
Mediblaster can now critically hit both allies and enemies.
Vantage Shot (4,000)
Five percent weapon power. While airborne, Mediblaster deals 15 percent more damage.
Stinger
Mediblaster deals an additional 10 damage to enemies over one second (does not stack).
Lock-On Shield (4,000)
10 percent ability power. While aiming Pulsar Torpedoes, gain overhealth equal to 50 percent of your max shields.
Cosmic Coolant
Pulsar Torpedoe’s cooldown is reduced by one second for each target it hits.
Lux Loop (4,000)
10 percent ability power, 25 percent Hyper Ring duration.
Medicinal Missiles
Pulsar Torpedoes heal for an extra 30 life and causes allies hit to receive 50 percent more healing for three seconds.
Boosted Rockets (4,000)
25 shields, 25 percent Glide Boost duration.
Pulsar Plus
Pulsar Torpedoes gains one additional charge.
Gravitational Push (10,000)
15 percent weapon power. During Glide Boost, gain 20 percent attack speed, and your quick melee knocks enemies back.
Blink Boosts
Glide Boost gains two additional charges and has a 65 percent reduced cooldown, but has 75 percent reduced duration.
Pulstar Destroyers (10,000)
15 percent ability power. Pulsar Torpedoes explode on hit, dealing 20 damage.
Torpedo Glide
During Glide Boost, every 50 damage you deal reduces the cooldown of Pulsar Torpedoes by one second.
Solar Shielding (10,000)
25 percent ability power. Allies affected by Hyper Ring restore 25 shields every second.
Black Hole
Hyper Ring slows the move speed of enemies who pass through it by 35 percent for one second.
Red Promise Regulator (10,000)
50 shields, 15 percent ability power. When you use Orbital Ray, reset your cooldowns.
Hyper Healer
Allies affected by Hyper Ring gain 50 overhealth.
Forti-Glide (10,000)
75 shields. During Glide Boost, gain 10 percent damage reduction.
Rally Ring
Reduce Hyper Ring’s cooldown by one second when an ally passes through it.
Sunburst Serum (10,000)
75 shields. Orbital Ray gains 25 percent increased healing.
Orbital Alignment
Enemies inside of Orbital Ray lose 35 percent move speed. Allies inside of it gain 25 percent move speed.
Pulse Spike (11,000)
10 percent attack speed, 35 percent Pulsar Torpedoes projectile speed. After using Pulsar Torpedoes, gain 25 percent attack speed for four seconds.
Stellar Focus
Orbital Ray now follows you and its duration is increased by 35 percent.
Long Range Blaster (12,000)
15 percent weapon power. Mediblaster deals 15 percent increased damage and healing to targets farther than 12 meters away.

Kiriko

Kiriko Overwatch 2
Screenshot by Destructoid
PowerHero Item
Foxy Fireworks
After reloading, your next three thrown Kunai explode on contact, dealing 20 damage to nearby enemies.
Asa’s Armaments (4,000)
10 percent attack speed. Kunai bounce off surfaces one time.
Keen Kunai
Kunai critical hits decrease active ability cooldowns by 15 percent and refund three ammo.
Eye of the Yokai (4,000)
10 percent ability power, 35 percent Kitsune Rush duration.
Triple Threat
After using Swift Step, for four seconds, your secondary fire throws two additional Kunai in a spread that deal 50 percent less damage.
Kitsune Kicks (4,000)
10 percent move speed. Gain the ability to double jump.
Leaf on the Wind
Healing Ofuda bounces to another ally up to two times, healing for 30 percent of the normal amount.
Farsight Focus Sash (5,000)
10 percent weapon power. When you deal damage, gain 200 percent Healing Ofuda projectile speed for five seconds.
Self-Care
When you use Healing Ofuda, heal yourself for five percent of your max life.
Teamwork Toolkit (5,000)
10 percent weapon power. When you heal an ally, grant them 10 percent move speed for three seconds.
Supported Shooting
When Healing Ofuda heals allies, grant them 20 percent increased attack speed for three seconds.
Ryota’s Reloader (10,000)
35 percent reload speed. After using an ability, restore 100 percent of your ammo.
Clone Conjuration
After using Swift Step, create a clone of yourself that lasts for five seconds.
Donut Delivery (10,000)
10 percent ability power. Swift Step heals nearby allies by 80 life over two seconds.
Fleet Foot
Swift Step can be used directionally without a target.
Our Bikes (10,000)
25 health, 15 percent ability power. Allies affected by Kitsune Rush are healed for 80 every one second.
Cleansing Charge
When you cleanse negative effects with Protection Suzu, gain five percent ultimate charge for each hero cleansed.
Talisman of Velocity (10,000)
15 percent ability power. Protection Suzu grants 25 percent attack speed and 25 percent move speed for four seconds.
Two-zu
Protection Suzu gains an additional charge.
Goddess’s Aura (10,000)
25 health. After using Swift Step, gain 100 overhealth for four seconds.
Crossing Guard
Kitsune Rush now also reduces enemies move speed by 50 percent for two seconds.
Talisman of Life (11,000)
20 percent ability power. Protection Suzu grants 100 overhealth for five seconds.
Spirit Veil
Using Kitsune Rush cleanses Kiriko of negative effects, and makes her invulnerable for four seconds.
Spirits’ Guidance (12,000)
15 percent weapon power, 100 percent healing ofuda projectile speed.

Lucio

Lucio Snow Fox OW2
Screenshot by Destructoid
PowerHero Item
Fast Forward
While above 50 percent move speed, increase damage by 25 percent.
Speed Skates (3,750)
25 health. After wallriding, gain 40 percent move speed for two seconds.
Signature Shift
After using ana bility, your next Sonic Amplifier shot shoots a volley of six ammo with 20 percent increased projectile size.
#1 Single (4,000)
10 percent ability power. When allies leave your Crossfade area, the effect lingers for two seconds.
Sonic Boom
Sonic Amplifier damage heals all allies affected by Crossfade equal to 20 percent of damage dealt.
LoFly Beats (4,000)
Five percent weapon power, five percent ability power. While in Speed Boost, Soundwave also knocks you back.
Mixtape
When switching to Healing Boost, Crossfade heals for 50 percent of Crossfade healing for every one second Speed Boost was active.
Nano Boop (4,000)
Five percent cooldown reduction. Environmental kills grant Nano Boost for five seconds.
Megaphone
+20 percent Amp It Up duration. While Amp It Up is active, Crossfade radius is increased by 150 percent.
Hip Hop (9,000)
25 health. After wallriding, gain an additional jump while airborne.
Radio Edit
After using Amp It Up, trigger a Sound Barrier with 85 percent reduced overhealth.
B-Side Bop (10,000)
25 health, 25 percent melee damage. After using Soundwave, your next quick melee grants decaying overhealth equal to 200 percent of damage dealt.
Vivace
While wallriding or airborne, Soundwave cooldown refreshes 25 percent faster and adds one max ammo per one second until you reload.
Riff Repeater (10,000)
15 percent weapon power. Sonic Amplifier projectiles ricochet off walls three times.
Wallvibing
While wallriding or airborne, gain temporary overhealth equal to three percent of your life every one second, up to 30 percent.
Airwaves (10,000)
25 health, 15 percent ability power. Sound Barrier effectiveness is increased by 25 percent for every one second Sound Barrier is channeled, up to 25 percent.
Crowd Pleaser
After using Soundwave, heal all allies affected by Crossfade for 200 percent of Crossfade healing.
All-Out Auditiva (11,000)
20 percent ability power, 33 percent Amp It Up duration.
Let’s Bounce
Soundwave has 30 percent increased knockback and deals 40 bonus damage if the target hits a wall.
Reverb
Gain one extra charge of Soundwave.
Beat Drop
20 percent ultimate cost reduction. Landing on an enemy with Sound Barrier deals up to 200 damage.

Mercy

Mercy OW2 Pink skin
Screenshot by Destructoid
PowerHero Item
Distortion
Allies boosted by Caduceus Staff gain 20 percent lifesteal.
Mid-Air Mobilizer (4,000)
While airborne, gain five percent weapon power and 10 percent attack speed.
Glass Extra Full
Healing from Caduceus Staff targeting full health allies is converted to overhealth, up to 50.
Long-Distance Wings (4,000)
10 percent ability power, 33 percent Guardian Angel range.
Protective Beam
Caduceus Staff targets above 80 percent life gain 10 percent damage reduction.
Aerodynamic Feathers (4,000)
25 health. While affected by Angelic Descent, continuously gain 10 percent move speed every one second up to 60 percent.
Serenity
Sympathetic Recovery heals for 20 percent more and heals you even while you are healing a full health ally.
Angeleisure Wear (4,000)
While affected by Angelic Descent or Guardian Angel, heal three percent of your life every second.
Threads of Fate
Caduceus Staff chains to your previous target for three seconds at 50 percent effectiveness.
Blessed Boosters (9,000)
50 health. Your launch velocity is increased by 25 percent when canceling Guardian Angel with crouch or jump.
Battle Medic
Every one second your Staff is attached, Caduceus Blaster gains four percent attack speed (stacks 10 times) until you reload or swap to your Staff.
Caduceus Ex (10,000)
10 percent weapon power, 33 percent Caduceus Staff range.
Equivalent Exchange
You have three charges of Resurrect with 33 percent reduced cast time, but their cooldowns only reset at the start of a round.
Celestial Clip (10,000)
10 percent weapon power, 33 percent max ammo. Caduceus Blaster has a 10 percent chance to fire an extra shot that doesn’t consume additional ammo.
First Responder
When you Resurrect an ally, you both gain 250 overhealth for six seconds.
Resurrection Rangefinder (10,000)
10 percent cooldown reduction, 75 percent Resurrection range.
Renaissance
After successfully using Resurrect, activate Valkyrie for five seconds.
Angelic Acrobatics (10,000)
15 percent Gurdian Angel move speed. Guardian Angel’s cooldown starts as soon as you jump or crouch.
The Whambulance
When Guardian Angel ends, heal your target for four life for every one meter you traveled.
Chain Evoker (10,000)
50 armor, five percent Caduceus Staff damage boost, 15 percent ultimate charge from damage boost.
Triage Unit
When using Guardian Angel on allies below 50 percent life, Caduceus Staff heals them 30 percent more for three seconds.
Crepuscular Circle
While Valkyrie is active, the healing and damage boost of Caduceus Staff are automatically applied to nearby allies.

Moira

Moira OW2
Screenshot by Destructoid
PowerHero Item
Chain Grasp
After using Biotic Orb, Biotic Grasp’s secondary fire chains to two additional targets within 10 meters for three seconds.
Bio-Needles (4,000)
10 percent attack speed. Biotic Grasp’s secondary fire restores 50 percent more Biotic Energy.
Deconstruction
After you spend 50 Biotic Energy, deal 20 percent increased damage for six seconds.
High Capacity Tubing (4,000)
10 percent weapon power, 50 max Biotic Energy.
Empowering You
Biotic Grasp’s secondary fire can target allies, increasing their damage by 15 percent.
Smart Orbs (4,000)
Five percent ability power. Biotic Orb moves 50 percent slower while it is healing or dealing damage.
Ethereal Excision
While aiming at an enemy’s head with Biotic Grasp’s secondary fire, gain 30 percent move speed, 30 percent lifesteal, and restore 100 percent more Biotic Energy.
Abyss Boots (4,000)
25 health. While using Fade, you jump 30 percent higher.
Optimal Overflow
After you spend 50 Biotic Energy, launch the last selected Biotic Orb with 75 percent reduced duration.
Levitation Shawl (4,500)
10 percent ability power. During Coalescence, gain free flight.
Precarious Potency
Allies healed by your Biotic Grasp are healed for an additional 20 percent of Biotic Grasp’s healing over five seconds.
Alternative Energy (10,000)
10 percent ability power, 15 percent attack speed. When you use Fade, refill your Biotic Energy.
Cross-orbal
Biotic Orb launches an additional Biotic Orb of the other type with 50 percent reduced capacity.
Coalegion (10,000)
25 health, 15 percent ability power. Allies healed by Coalescence deal 15 percent increased damage.
Multiball
Biotic Orb launches two additional orbs of the chosen type with 85 percent reduced effectiveness.
Subatomic Splitter (11,000)
10 percent weapon power, 15 percent Biotic Grasp secondary fire range.
Phantasm
When you use Fade, spawn a stationary copy of the last selected Biotic Orb with 50 percent reduced duration.
Extendrils (11,000)
15 percent ability power, 30 percent Biotic Orb tendril range.
Scientific Deathod
While using Fade, passing through enemies grants five percent ultimate charge and overhealth equal to 15 percent of your max life.
Voidhoppers
Fade also phases other allies within eight meters for 0.25 seconds and grants them overhealth equal to 20 percent of your max life.
Destruction’s Divide
Coalescence can be toggled between pure healing or pure damage, with 25 percent greater effect.

This article will be updated whenever there is new information for OW2 Stadium, such as new heroes, patch notes, or other changes. The mode goes live in OW2 on April 22 as part of season 16. To view the listing in image form, visit Blizzard’s website for more info.


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Author
Image of Scott Duwe
Scott Duwe
Staff Writer
Staff Writer. Professional writer for over 10 years. Lover of all things Marvel, Metal Gear, Final Fantasy, Resident Evil, Destiny, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.