Published: Aug 8, 2026 2:47 pm Updated: Aug 8, 2026 2:59 pm
Screenshot by Destructoid
Every mission in IRON NEST: Heavy Turret Simulator has a Bronze, a Silver, and a Gold medal that you can earn. To do so, you’ll need to meet certain requirements. Unfortunately, the game doesn’t make the requirements clear, but they can be found from the installation files.
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Thankfully, you won’t need to do the hard work, as I have added all of them in this guide.
All medal requirements in IRON NEST: Heavy Turret Simulator
Screenshot by Destructoid
The following tables and sections have all the details you’ll need. The latter missions are more complex, and they have multiple medals for you to earn.
Calibration Fire
Task
Bronze
Silver
Gold
Shots fired equal to or less than
Three
Two
One
Fire and Light
Task
Bronze
Silver
Gold
Shots fired equal to or less than
Eight
Six
Four
Liberation
Task
Bronze
Silver
Gold
Allies Killed equal to or less than
Two
One
Zero
Average accuracy equal to or less than
Three
One
0.3
Consecutive kill shots equal to or greater than
Three
Five
Six
Requisition spent equal to or less than
100
65
30
Counter-Battery
Task
Bronze
Silver
Gold
Triple kill time window (seconds)
90 or less
45 or more
10 or more
Counter-battery time left (equal to or higher)
100
200
260
Requisition spent (equal to or less than)
100
65
30
Enemies killed equal to or more
Six
Eight
Nine
Iron Road
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Consecutive kill shots equal to or greater than
Five
10
20
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)
0.8
1.5
2
Kills without recon
Six
11
15
Siege of Cartagena
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Killed enemies equal to or greater than
Six
11
15
Kills without recon
Six
11
15
Spent requisition equal to or less than
180
100
50
The Gorge
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Consecutive kill shots equal to or greater than
Four
Seven
Ten
Killed enemies equal to or greater than
10
20
30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)
0.8
1.5
Two
Rock of Gibraltar
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Killed enemies equal to or greater than
Zero
One
Two
Kills without recon
Six
11
15
Spent requisition equal to or less than
30
20
10
Dead Reckoning
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Consecutive kill shots equal to or greater than
Three
Five
Six
Killed enemies equal to or greater than
Six
11
15
Spent requisition equal to or less than
100
65
30
Fire on Call
Task
Bronze
Silver
Gold
Spent requisition equal to or less than
Two
One
Zero
Killed enemies equal to or greater than
10
20
30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)
0.8
1.5
2
Kills without recon
Six
11
15
High Tide
Task
Bronze
Silver
Gold
Consecutive kill shots equal to or greater than
Three
Five
Six
Triple Kill time window
90 seconds or less
45 seconds or more
10 seconds or more
Average accuracy equal to or less than
Three
One
0.3
Counter-battery time left equal to or higher
Three
Five
Six
Blind Fire
Task
Bronze
Silver
Gold
Spent requisition equal to or less than
180
100
50
Consecutive kill shots equal to or greater than
Three
Five
Six
Killed enemies equal to or greater than
Five
10
20
Kills without recon
Six
11
15
Phantom Battery
Task
Bronze
Silver
Gold
Kills without recon
Six
11
15
Killed enemies equal to or greater than
Six
Eight
Nine
Average accuracy equal to or less than
Three
One
0.3
Counter-battery time left equal to or higher
100
200
260
Final Harvest
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Kills without recon
Six
11
15
Killed enemies equal to or greater than
10
20
30
Seconds until first shot (equal to or less than) and enemies killed medal requirements
120
80
50
I will be adding the requirements for the two skirmishes and White Shells as I figure them out.
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