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Every mission in IRON NEST: Heavy Turret Simulator has a Bronze, a Silver, and a Gold medal that you can earn. To do so, you’ll need to meet certain requirements. Unfortunately, the game doesn’t make the requirements clear, but they can be found from the installation files.

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Thankfully, you won’t need to do the hard work, as I have added all of them in this guide.

All medal requirements in IRON NEST: Heavy Turret Simulator

Cat roaming in the Iron Nest
Screenshot by Destructoid

The following tables and sections have all the details you’ll need. The latter missions are more complex, and they have multiple medals for you to earn.

Calibration Fire

TaskBronze SilverGold
Shots fired equal to or less thanThreeTwoOne

Fire and Light

TaskBronze SilverGold
Shots fired equal to or less thanEightSixFour

Liberation

TaskBronze SilverGold
Allies Killed equal to or less thanTwoOne Zero
Average accuracy equal to or less thanThreeOne0.3
Consecutive kill shots equal to or greater thanThreeFiveSix
Requisition spent equal to or less than1006530

Counter-Battery

TaskBronze SilverGold
Triple kill time window (seconds)90 or less45 or more10 or more
Counter-battery time left (equal to or higher)100200260
Requisition spent (equal to or less than)1006530
Enemies killed equal to or moreSixEightNine

Iron Road

TaskBronze SilverGold
Killed allies equal to or less thanTwoOneZero
Consecutive kill shots equal to or greater thanFive1020
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)0.81.52
Kills without reconSix1115

Siege of Cartagena

TaskBronze SilverGold
Killed allies equal to or less thanTwoOneZero
Killed enemies equal to or greater thanSix1115
Kills without reconSix1115
Spent requisition equal to or less than18010050

The Gorge

TaskBronze SilverGold
Killed allies equal to or less thanTwoOneZero
Consecutive kill shots equal to or greater thanFourSevenTen
Killed enemies equal to or greater than102030
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)0.81.5Two

Rock of Gibraltar

TaskBronze SilverGold
Killed allies equal to or less thanTwoOneZero
Killed enemies equal to or greater thanZeroOneTwo
Kills without reconSix1115
Spent requisition equal to or less than302010

Dead Reckoning

TaskBronze SilverGold
Killed allies equal to or less thanTwoOneZero
Consecutive kill shots equal to or greater thanThreeFiveSix
Killed enemies equal to or greater thanSix1115
Spent requisition equal to or less than1006530

Fire on Call

TaskBronze SilverGold
Spent requisition equal to or less thanTwoOneZero
Killed enemies equal to or greater than102030
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)0.81.52
Kills without reconSix 1115

High Tide

TaskBronze SilverGold
Consecutive kill shots equal to or greater thanThreeFiveSix
Triple Kill time window90 seconds or less45 seconds or more10 seconds or more
Average accuracy equal to or less thanThreeOne0.3
Counter-battery time left equal to or higherThreeFiveSix

Blind Fire

TaskBronze SilverGold
Spent requisition equal to or less than18010050
Consecutive kill shots equal to or greater thanThreeFiveSix
Killed enemies equal to or greater thanFive1020
Kills without reconSix1115

Phantom Battery

TaskBronze SilverGold
Kills without reconSix1115
Killed enemies equal to or greater thanSixEightNine
Average accuracy equal to or less thanThreeOne0.3
Counter-battery time left equal to or higher100200260

Final Harvest

TaskBronze SilverGold
Killed allies equal to or less thanTwoOneZero
Kills without reconSix1115
Killed enemies equal to or greater than102030
Seconds until first shot (equal to or less than) and enemies killed medal requirements1208050

I will be adding the requirements for the two skirmishes and White Shells as I figure them out.

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