Cyberpunk shop simulator Probably Stolen has different endings to trigger, but not all of them are the typically “good” ones. You’re more inclined to unlock one of the poor endings given the different selection available in the game.
In this guide, I will discuss how you can trigger all the endings in Probably Stolen.
How to unlock all endings in Probably Stolen

So far, I have encountered 17 different endings in the game, but just two of them can be considered happy endings. Both involve a buyout where you purchase the store.
| Ending | How to Unlock |
|---|---|
| Buyout (Store Bought) | You purchase the store from the Landlord by paying the full number of Credits on any rent day. |
| Buyout (Mortgage Paid) | You purchase the store by paying the complete mortgage amount over time. |
| Rent Default | You failed to pay the Landlord the required money. Since you won’t have Rent Grace, the run will end automatically. |
| Repossession | First, miss a mortgage payment. Then, make sure you don’t have goods that can qualify for the repayment. |
| Lou’s debt | When Lou demands weapons, ammunition, and medicine worth 1,500 Credits, ensure the goods you give are worth less than 500 Credits. |
| Security Endings | Typically, this happens due to criminal cases, fines, getting caught with contraband, etc. |
| Arrested | The easiest way to do this is to have an unpaid fine. |
| Executed | Receive a sentence on a case of 1,500 or more. |
| Framed | Ensure your security reputation fails to -100 or below. |
| Factions | Ensure that your faction reputation for a specific one falls to -100 or below. |
| Lynched | Ensure you have -100 or less reputation with a Lower Levels faction. |
| Revolution | Ensure you have -100 or less reputation with the Revolution faction. |
| Retirement | Trigger one of the three following conditions: 1. -100 or lower Cartel reputation. 2. Handover without Dream Dust. 3. Average purity is at or below one-quarter of the requested purity. |
| Lou’s Toys | Either have a missing toy or make Lou’s box disappear. |
| Sentinel Collapse | Continue going nights without an Immunivax Injection. |
| Augmented | Reach 100 Aug at the start of a day. |
| Meltdown | Ensure the Makeshift Reactor’s integrity reaches zero. When it does, there will be a meltdown that ends your run. |