CONTROL Resonant offers a wide variety of combat abilities to unlock and equip, and you can earn them by defeating Resonants. However, the exact skills you get will depend on which part of the campaign you’re clearing.

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How to unlock all combat abilities in CONTROL Resonant

The tables below has a list of all the different combat abilities you can unlock inside the game. I have divided the tables across specific regions to make things easier for you.

Dylan stands by a dog in Central in CONTROL Resonant. A dog toy is highlighted below some lasers.
Screenshot by Destructoid

Prologue

Defeating the Artist grants you three different skills to pick from.

SkillHow it WorksStats
BarrageShoots projectiles at enemies and does damage upon impact. Damage type: Blunt
Damage: 60-189
Falter: 12-36
Power Cost: 400
Volatile AnomalyYou can summon an ally and then throw it at enemies to detonate. Does more damage if the ally has low health. Projectile damage type: Blunt
Projectile damage: 15
Explosion damage type: Blunt
Explosion damage: 150-350
Projectile Falter: 5
Explosion Falter: 25-180
Power Cost: 300
Power Cost — Throw: 120
ShieldAllows you to absorb damage depending on its durability, which is equal to your Power meter. Damage type: Blunt
Damage: 263
Falter: 158
Power Cost – Shield Bash: 180
Power Cost – Activation: 150

West Incursion Zone

Once you defeat the Dancer, you unlock two more skills.

SkillHow it WorksStats
PushPush enemies backward, and you can manipulate their position to throw them into hazards.Damage type: Raw
Damage: 52-105
Falter: 5-16
Power Cost: 200
Ground SlamDoes AoE damage when you slam down enemies from above. Damage type: Raw
Damage: 241-483
Falter: 21-31
Power Cost: 630

The Park

You get two more skills after defeating the Collective.

SkillHow it WorksStats
Spore BurstBuild up infected and fire Mold projectiles at enemies. Damage type: Raw
Damage: 52-105
Falter: 5-16
Power Cost: 200
GrowthShoot spores at enemies using a Spore ally. Also builds up infected over time. Damage type: Mold, Sharp
Falter: 2
Power Cost: 200
Mold Ally Cap: 2

The Central

You get two more skills after defeating the Deserter.

SkillHow it WorksStats
IgniteAll kinds of attacks do fire damage that inflict burns. Bonus Fire Damage: 20-39
Bonus Falter: 5-5
Power Cost: 150
Power Cost per Second: 45
InfernoCreates fire waves that damage enemies and apply burn.Damage type: Fire
Falter: 13
Power Cost: 200

The Underpass

You get two more skills after defeating the Physicist.

SkillHow it WorksStats
SpikeAttacks enemies with your Astral Spike and asks it to knock them down.Damage type: Astral
Damage: 31-315
Falter: 8-55
Power Cost: 305
Astral RebukeRelease a homing spike that erupts under the enemies and throws them in the air. Damage type: Astral
Damage: 394
Falter: 49
Power Cost: 155

You’ll unlock the final one, a.k.a. Command, after defeating the Co-Director. It’s an immensely strong skill that allows you to control an enemy and make it your ally.

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