Mortal Shell 2 has a bunch of buffs and debuffs that can apply as different ailments and status effects. While you can inflict them on the enemies, they can do the same to you if you can’t parry/dodge an incoming attack.
In this game, I will go through all the key status effects and how they work.
All status effects in Mortal Shell 2 and how they work
The table below has all the important information you’ll need to know about the various status effects.
| Effect | How it Works |
|---|---|
| Bloodcurse | Once you gain a certain number of stacks, you’ll do increased damage. |
| Burn | Applies bonus damage from fire-based attacks that deal damage over time. |
| Confusion | All afflicted enemies will attack their allies. |
| Curse | Removes all damage from an incoming attack and reflects it back to the target. |
| Chaos | Applies a random condition that expires after a certain time. |
| Faith | Get additional rate of Resolve generation. |
| Fragile | All primary weapons deal bonus damage. |
| Frost | Affected targets will be frozen and unable to move. |
| Lightning | Gained stacks deal damage over time, but can also explore after a certain threshold. |
| Leech | Kill enemies to gain stacks that raise your max health. |
| Perforation | Raises the damage from all firearms. |
| Phantom | Deals Break and splash damage after a fixed duration. |
| Poison | Gain stacks that will deal damage over time. |
| Shadow | Become invisible for a fixed duration. |
| Stasis | Gain stacks that slow the enemy movement. |
| Weak | Reduces damage from all affected targets. |
| Trauma | Does Break damage over time. |
While some bosses can inflict you with these afflictions, you don’t have to worry about them from ordinary enemies. However, you can inflict them on the enemies based on the build you’re using.

You can also utilize different consumables to apply some of these effects. When you’re making a build, always focus on the status effects and pick those that will gel well with your preferred shell.