Addressing ‘the hipster issue’ with YIIK co-creator Andrew Allanson

How fashionable is too fashionable?

When Andrew and Brian Allanson were kids, they made their own Pokémon toys out of stuff they had lying around the house. They’ve always loved working together to build something out of nothing, regardless if anyone was watching or not. 

Now that they’re older, they’ve taken that drive for creative collaborative and applied it to video game development. Making games has yet to lead them to fame or fortune, and it certainly hasn’t led them to dress better, but all the same, some have assumed that they are obsessed with being ‘hip’ (AKA hipsters) because the stars of their next game have a certain flair for fashion.

There is a sad irony to people who hate people based on how they’re dressed, believing that they can tell when someone is snobby or style-obsessed based on the shape of their glasses or if they’re wearing a plaid shirt or not. I don’t think Andrew had imagined that this kind of ‘I can tell you’re shallow because your pants are tighter than I think should be’ hypocrisy would ever be applied to the characters that he and his team co-created, but there you go. 

We talked about all that, the parallels between YIIK and the Persona series, that intentionally stop-motion-style animation technique, the game’s horrific undertones, Rivers CuomoAerith Gainsborough, why people hate intellectuals, and a lot more. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes