Rock of Ages continues to look as stunning as ever in these new screenshots. That would be enough for me to go on, but ACE Team also threw in a bonus blog post for those of us who want a behind-the-scenes look at how the art style got to where it is now.
In it, Edmundo Bordeu talks about finding a balance between the number 2D items versus what objects are better suited for 3D. There’s also a rotating picture of a creepy, naked cardboard man. Your day won’t be complete until you watch him spin endlessly.
The post is a cool read, and I couldn’t be more excited to get my hands on Rock of Ages. There’s something about controlling a ball-shaped character in videogames that I find incredibly appealing.