In today’s geography lesson for game developers, the case of Assassin’s Creed: Brotherhood. Made by a multicultural team with various religious beliefs. Published by one of Europe’s biggest games publishers. And they put Moscow in Poland.
The map also reflects the current layout of European borders as opposed to 1500’s Europe. I never really thought about that and I haven’t gotten far enough in Brotherhood yet to actually use the larger map. During the early 16th century era you play in, Poland was actually quite large. Huge even. It stretched from the Baltic Sea to Crimea, lay between the Grand Duchy of Moscow to the east and the Holy Roman Empire to the west and… you already learned this in high school, right?
Let’s just run with the theory that the map of Europe in the game reflects Desmond’s modern view of the world, instead of the continuously changing landscape of 16th century Europe. Still, Moscow is not 200 km southeast of Warsaw on any map in any period. Is Abstergo using Ubisoft to troll Russia and Poland now?
[Polygamia, thanks Piotr!]
[Update: The AC:B devs contacted us to explain that it’s just a travel icon towards Moscow, which was pointed out in the comments as well]