In a move set to usurp Max Payne from his throne as grizzled, metaphor-abusing king of video game noir and send him staggering into the night mumbling something about the rain, Red Mile Entertainment has bought the licence to develop games based on Frank Miller’s Sin City series.
Very few details are around at the moment, other than that the games will be based on the graphic novels rather than the films, and that the deal is a multi-year agreement, allowing all kinds of possibilities for a series of games based on the individual books. Miller himself however, has this unsurprising piece of back patting to say:
“Taking Sin City into the world of video games is very exciting – games offer a whole new way to bring audiences into Sin City. The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I’ve always seen it.”
Right now that’s about all we know, but if it’s done right, this has a downright scary amount of coolness potential. Given an extreme slap with the cel shading stick and maybe some use of episodic distribution, the violent heightened reality of Sin City has got the potential for a seriously authentic video game/comic book crossover.
I’m now going to spend a few minutes gurgling excitedly in the corner. Occupy yourselves by checking out the press release after the jump.
Red Mile Entertainment Announces Exclusive Worldwide Video-Game License Rights to the Sin City Graphic-Novel/Comic-Book Franchise
SAUSALITO, Calif., May 23, 2007 – Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced it has entered into a multi-year, worldwide license agreement to develop and to publish video games based on the Sin City series of graphic novels by writer/artist and film director Frank Miller. Financial terms of the deal were not disclosed.
The winner of multiple awards in its original comic-book and graphic-novel forms, the Sin City property achieved even greater public awareness with the 2005 release of the successful Frank Miller’s Sin City live-action theatrical feature film.
“Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games,” said Chester Aldridge, CEO of Red Mile Entertainment. “Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property.”
“Taking Sin City into the world of video games is very exciting – games offer a whole new way to bring audiences into Sin City,” said Frank Miller. “The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I’ve always seen it.”
Union Entertainment and Law Offices of Harris M. Miller II repped Frank Miller on the deal.
About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms.