Sword and Sworcery is my first must-have iPad game

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A lot of people still doubt that the iPad is a “valid” gaming console, pointing out that most games for the thing are either ports or shovelware. There is also the argument that since the iPad has no dedicated gaming buttons or directional controller that it wasn’t built for gaming, and that all the games for it aren’t meant to be taken seriously.

Sword and Sworcery proves those people wrong. The game was built up for the iPad, and it really shows. It actually feels like the iPad was made specifically for this game, and not the other way around. That’s how perfectly they fit together. The device’s accelerometer, its touch controls, and its enormous size are key components to the Sword and Sworcery experience. It’s not quite like anything I’ve ever played before, and I can’t imagine playing it on anything but the iPad.

Also, did I mention how the game plays like a cross between Monkey Island and Punch-Out, and looks like combination of Super Metroid and Shadow of the Colossus?

When you’re talking videogames, I don’t think it gets any more “valid” than that. The game comes out this week, so if you know what’s good for you, you’ll give it a try. Check out the full video after the break!


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes