Team Fortress 2 gets Highlander mode, quotes ensue

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The newest mode added to Team Fortress 2 is quite possibly the most appropriately-named one yet. Highlander mode, as you’re to call it, mandates the following: “there can be only one.” In less referential terms, it essentially means each team can only have one of each playable class in attendance.

A neat concept, for sure. I do get the feeling people will want to quit out the second they’re forced to play a less desirable class, though. Alongside the new mode, a few smaller fixes were included in the update. See the full notes after the break, for “tonight you sleep in hell.”

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added “bots” to the server’s sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance

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