Just when I was getting thoroughly sick of zombie games, along comes Tecmo with another one. Only, this one turns the entire idea of zombie slaughter on its head and manages to do something surprisingly fresh with the whole theme. Take the minion-style gameplay of Overlord, mix it up with some Dynasty Warriors hack nβ slash, then sprinkle zombies over the whole thing. You now have Undead Knights.
Oh, and donβt forget the ludicrious hair metal soundtrack.Β
So, Undead Knights is unique and strange, but is it actually any good? If you want to find out, look no further than our official review. Read on to find out what we thought of this blood-soaked portable death-fest.

Undead Knights (PSP)
Developed by: Tecmo Koei
Published by: Tecmo
Released: September 29, 2009
MSRP: $39.99
In Undead Knights, youβre not just part of the zombie apocalypse, youβre the cause. After daring to speak out against the rule of Queen Fatima, Romulus and Remus Blood, along with Remusβ bride-to-be Sylvia, are sentenced to a brutal execution by the manipulated King of Cavalier. However, Romulus strikes a deal with a mysterious entity who grants him life after death and the power to turn the living into undead slaves.
The story is a mere excuse to give you a ridiculously oversized weapon and an impetus to hack soldiers to bits with it before grabbing them by the neck and transforming them into rotting meat puppets. When you start the game, you can turn up to ten enemies into zombies, and youβll need them too. The zombies will act as your own personal army, helping you face the sometimes overwhelming amount of respawning soldiers, as well as tear down barricades and archery towers.Β
Controls are simple. Square is a regular attack, triangle is a strong attack, and the two can be mixed together to perform incredibly easy combos. Circle zombifies an enemy, triangle and circle together instigate a powerful Rage attack when a meter is full and the R button commands zombies toward a point on the map, where they will attack, destroy, or interact with anything caught in the reticule. In a manner similar to Overlord or Pikmin, various environmental obstacles require a certain amount of zombies to move. For instance, if you send five zombies to a gaping chasm, theyβll create a bridge for you. Throw three zombies onto a huge ogre-like foe, and heβll drop to his knees, allowing for critical hits. Some actions require a stupidly easy QTE to perform as well, but one hardly notices.

This is pretty much how the entire game goes. You hack, slash, zombify and command undead monsters throughout the whole experience, and while the occassional βpuzzleβ takes a little figuring out, your options are so limited (command, slam or throw a zombie) that youβll never really be stuck. The only time I was ever βstumpedβ by an obstacle would be when doing what I was supposed to do didnβt work the first time, so I assumed I had to do something else. In short β itβs a repetitive, brainless action game.Β
However, itβs also incredibly fun and undeniably empowering at times. Sending an army of zombies to drag a lone soldier to the ground and swarm all over his screaming body is seriously satisfying, and itβs quite funny to watch zombies stick their heads in cannons and then waddle over to a door to blow it up. The hack nβ slash combat is solid and gratifying, and the whole idea is unique enough to remain interesting throughout the gameβs twenty stages. Itβs also great to play a game thatβs similar to Overlord, but so much more interactive. In Overlord, one always feels that the player character barely does anything. In Undead Knights, the gameβs βheroβ is always in the fray.
In between levels, players will also be able to upgrade their characters using points earned based upon their performance in the stages. The customization is not exactly deep, but there are useful RPG-lite upgrades such as extra health, faster zombification time, and the ability to gather zombies around the player. There are also a number of βcheapβ abilities that give players considerable advantages, but using them will diminish the playerβs performance grades.Β

Despite the gameβs simplicity, the sheer volume of zombies and soldiers on screen can get frustrating. Many times Iβve wanted to pick up a wounded soldier to zombify him, only to pick up a zombie instead. Of course, when I need to pick up a zombie, Iβll pick up a soldier β most likely one that isnβt wounded and so takes more time to zombify. With no lock-on feature, attempts to throw zombies at enemies can sometimes miss the mark entirely. It can be a real hassle to get the game to do what you want sometimes.
A number of enemies are also very annoying to deal with. Horse-riders, wild boars and knights with lances frequently rush the characters and knock them instantly to the ground. Often times, the player will get hit, slowly get back to their feet, and then get knocked down by another charging enemy. Thereβs also no blocking ability, with characters relying on a roll move or using a zombie as a βhumanβ shield to avoid damage.Β
One other niggling issue I had was the fact that itβs very hard for the main characters to actually kill anything. When enemies are attacked enough times, they turn red, meaning you can instantly zombify them rather than wait. However, it takes so much more damage to finish them off, and sometimes one wants simply to kill the enemy rather than turn them undead. I know why they did it, to stop players accidentally killing enemies that they wanted kept alive, but I feel it would have been better to maybe reserve charge attacks for kills and have normal attacks only wound.Β

Yes, the game can be repeatedly frustrating and it certainly lacks polish, but that doesnβt take away from the fact that Undead Knights is, at its core, a fun and addictive portable button masher that entertains more than it infuriates. Itβs full of silly characters, the metal soundtrack is awful but brilliant and hearing Romulus shout βBurn, fuckers,β never gets old.
Undead Knights is not going to appeal to everyone. Its combat is unrefined and the hack nβ slash mentality will get old for those who demand a bit more depth and strategy to their games. However, those just looking for a replayable and ridiculous portable action game wonβt go far wrong with Tecmoβs latest offering. Itβs got buckets of blood, armies of loyal zombies and characters that feel like complete and utter badasses. What more do you want?
Score: 8.5 β Great (8s are impressive efforts with a few noticeable problems holding them back. Wonβt astound everyone, but is worth your time and cash.)