Dead Rising: Chop Til You Drop will have faster zombies, kittens not confirmed

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The Wii version of Dead Rising has taken some critical flack. The vast majority of it can be attributed to a lack of faith with the console’s hardware. In an interview with Gamasutra, Capcom producer Minoru Nakai dispels some apprehension by listing what his team did to make Dead Rising: Chop Til You Drop a good title.

One of the larger, specific concerns has to deal with the low number of zombies on-screen. Capcom is going to counter this by giving players more gameplay options and enemy variety. Also, faster zombies:

We didn’t want to keep the zombies too slow, because if we made them too slow, it wouldn’t be much of an action game anymore. In that respect, we sped up some of the zombies.

On the technical side, Nakai said that shaders have replaced layering effects and the engine for the game is ”kind of” the one used for Resident Evil: 4. Perhaps more importantly, the game has been built “from the ground up” for the Wii.

Will this game rock? Do you think it’s possible that it could deliver the same experience as the Xbox 360 version? How fast do the zombies need to be? Where did I put my shoes?


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