Blame Capcom for the sh*tty Resident Evil movies

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I’m not saying that Resident Evil made for a bad movie, but I cannot physically bring myself to finish the first one. Something happens inside me where I start to feel legitimately unwell and I have to switch it off. I usually get as far as the guy saying “you’ll have to work for your meal” to a group of zombies, and I start convulsing. Apparently, the sequels are worse.

Do we blame Paul W.S Anderson for such an awful film franchise? No, he’s from Hollywood, he doesn’t know any better. We need to blame his enabler, and according to Anderson, it goes right back to Capcom:

Once again we’re doing it completely with the blessing of the videogame company. We got a lot of flack [on the sequels] for, ‘Why isn’t the movie set in the mansion just exactly like the very first videogame?’ That’s just not progression for me. As the Resident Evil videogames themselves have developed in leaps and bounds — it’s like when we did the last movie people were like, ‘Resident Evil doesn’t take place in the desert. What the (expletive) is this?’ Well, where does Resident Evil take place? Does it take place in Raccoon City exclusively? Well, I don’t think so because the game has been in Antarctica, in Raccoon City, now it’s in Africa.
 
The game is constantly and so is the movie franchise. We’re doing it very much in conjunction with the developers of the videogame to give the audience something fresh but something that fits within the world of the videogame.
Yes, because it’s the setting that makes Resident Evil movies terrible. Has nothing to do with the Godawful dialog and the feeling that we’re watching a slightly more gory episode of Goosebumps. Capcom, why encourage this?
 
Oh right, dollars.


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