
[Editorās note: unangbangkay talks about cheating for his A Time to Destroy Monthly Musing piece. ā CTZ]
When it comes time for us gamers to make with the destruction, we do it within the games we play. We smash the skulls and shells of innocent Goombas and Koopa Troopas, bring nameless terrorists to justice in unnamed Middle Eastern countries, and crush enemy nations under the weight of superbly micromanaged armies.
What happens, then, when we pick up one bent tin can too many as we hike across an irradiated post-nuclear landscape? A number rises by one (or two, if you happened to pick up a Nuka-Cola truck instead) and our virtual spine breaks, shattering our knees and making every step agonizingly slow. Brought low by what once contained some Pork nā Beans, we cross the threshold from enjoyment to annoyance.
Worry not, though. Weāve a savior in these dark moments. With its help we can carry as many damned bent tin cans as we please, shrug off all assaults from feral ghouls, and Hell, even fly to the tallest heights of Tenpenny Tower. Our savior goes by many names, often dependent on the platform, but colloquially, it is called cheating.
But am I not just destroying the game Iām playing? Whatās the point of my even playing a game if Iāve ruined all the challenge through my nefarious cheating?
To that I ask this: whatās the point of even playing a game when Iām not having any fun? Thatās right. Cheating is fun, especially when it means I donāt have to put up with the stuff in a game that Iām not having fun with.
From the debug console to the Konami Code, the +5 Trainer to the savegame editor, cheating is by and large a playerās rebellion against the constraints of the game system. Put more crudely, cheats break the rules. And there is absolutely nothing wrong with that.
You might think that this is an immature justification born from cheaterās guilt. But do we not play games to have fun? What do we do when the game itself is getting in the way of that fun? Do we just put up with it and soldier on? Complain on a forum?
I donāt think so. Iād actually argue that itās MORE mature to cheat away annoyances to enjoy the parts of the game we DO like. Rejecting frustration doesnāt equate to rejecting everything that comes with it. The immature thing to do is to assume that itās better to accept every bit of bullshit because āitās the way the game was meant to be playedā, when we have effective ways of eliminating said bullshit.

What if the funās in the challenge? Whereās the fun in a shmup wherein bullets couldnāt hurt you? True enough, but remember that thereās challenge and thereās frustration. Confronting and overcoming challenges is fun. Otherwise itās just frustrating bullshit. Part of the fun is in learning from mistakes, but whereās the learning in a long loading screen between death and a checkpoint, when all weāre going to do is attempt the challenge again? Why not just cut out the middleman and let a nice lady whisk us away from doom to try again, no game over or somber music needed?
For a developer, the āchallenge of challengeā is to make a game challenging but not difficult. Hardcore gamers are gluttons for punishment. For whatever reason, we tend to think that our ability to just put up with crappy or un-fun design decisions (un-fun to us, at least) shows weāre better. In reality, it just makes us suckers. Thatās an attitude Iād gladly destroy. I wonder what the console code for that is. Maybe āplayer.setidiocy = 0ā?
Mind you, multiplayer is an ENTIRELY different matter.
