Dead Space devs talk about zero gravity

Recommended Videos

I think the thing about Dead Space that has me most intrigued, from a technical standpoint, has to be the zero gravity. In this developer’s diary, Senior Development Director Michael Condrey and Executive Producer Glen Schofield talk about what went into creating the zero-g areas of the game and provide a glimpse into what players can expect with the game releases next month.

According to the video, zero-g makes up roughly twenty percent of the game. These areas will offer a few varying scenarios, such as players having to maintain perspectivein combat situations or crossing lengthy distances while being mindful of a limited supply of oxygen in a vacuum.

I’m really envious of the other members of the staff who have had the opportunity to play this game. It’s okay, though. Only a few more weeks to go before Dead Space hits store shelves on October 14th.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Never miss a new chapter with our Oshi no Ko manga release schedule
oshi no ko ruby
Read Article Latest sci-fi news: Zazie Beetz in a sci-fi flick, Mars Express reviews, and Maze Runner
Read Article All Sea of Thieves players are getting limited edition Gilded Voyages this month
rare ship sailing in sea of thieves
Related Content
Read Article Never miss a new chapter with our Oshi no Ko manga release schedule
oshi no ko ruby
Read Article Latest sci-fi news: Zazie Beetz in a sci-fi flick, Mars Express reviews, and Maze Runner
Read Article All Sea of Thieves players are getting limited edition Gilded Voyages this month
rare ship sailing in sea of thieves