Prototype devs: You don’t believe in us? You’re wrong!

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The above video is the latest developer diary for upcoming free-roaming genetic freak-em-up Prototype. Cutting through all the smugness — and use of the buzzword “dynamic” three times — you can see some pretty promising work coming out of the team who gave us The Incredible Hulk.

Prototype is aiming for a realistic, densely populated New York City. The last game to try a real world city with such accuracy was The Getaway, and that sucked. The Getaway, however, lacked a superhuman killing machine in a parka, which is a pretty big bonus.

Despite what the developers say, and how much they promise, I am remaining grounded about Prototype. I am increasingly excited for it, as it looks like a deeper, more brutal Crackdown, but I am not expecting some great gaming revolution.

I’m expecting a lot of fun though, so please, make sure I have plenty of that, and then we can discuss your dynamic pedestrians. I am looking forward to good things.


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