Dark Souls: Remastered has some interesting changes

Password matchmaking, easy covenant switching, and more

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Bandai Namco has been showing off Dark Souls: Remastered ahead of its May 25 release on Nintendo Switch, PC, and PlayStation 4. Along with side-by-side comparison videos to get a better sense of how the game has been touched up visually, new details have come about gameplay changes.

IGN has rounded up a big list of new features and tweaks in Remastered and it’s worth a look for anyone planning on returning to Lordran. Here’s some of the stuff that particularly stood out to me:

  • The maximum number of players online has increased from four to six.
  • Password Matchmaking is now available, similar to Dark Souls III. When a player is summoned in Password Matchmaking the player level will be synced.
  • Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
  • Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
  • Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
  • A Bonfire has been added next to Vamos the Blacksmith.
  • Covenants can be switched at Bonfires.
  • Button configuration is available.
  • Items will not automatically be registered into an item slot when picked up.
  • The online network has been changed from P2P to dedicated servers.

I think there’s going to be some give and take with this remaster’s differences (including the visuals), but I’m liking most of the changes. I hope and expect to delve further into PvP this time around.

Here Are All the Differences Between Dark Souls and Dark Souls Remastered [IGN]


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