Sony boss describes first-party PlayStation game development

Recommended Videos

If you’ve ever wanted to know how a PlayStation first-party title is made, you’ll want to check out the PlayStation.Blog post called “The Making of a PlayStation Game” by SCEA’s Senior VP of Product Development Shu Yoshida. He oversees Sony’s first-party U.S.-based teams, and works with devlopers like Insomniac, Factor 5 and Sucker Punch, so there’s probably no one who’s better suited to tell people how Sony’s development process works.

He talks about Sony’s “Red Light” development process, which is their way of controlling game quality and standards. 

In our case at SCEA, we do not have a “green light” process per se. Rather, we call ours a “red light” process. A project is typically initiated by a studio, whether the idea comes from an internal team or an external developer. We almost never impose a project from “the top down,” where we say something like “We need a fantasy adventure game. Go make one.” Instead, we truly believe the best ideas come from talented individuals who are passionate about their ideas and propose them to us, thus fostering further creativity.

There are quite a few interesting tidbits in this post. Yoshida mentions that even a prototype of a PS3 Blu-ray project can cost $2-5 million, which used to be the budget for a full PlayStation game. He also talks about how projects are later presented to several internal teams, which monitor everything from playability to market appeal. Very interesting stuff.

[Via PlayStation.Blog — Thanks, JV] 


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Nintendo wants to sell an ‘aggressive’ 13.5 million Switch consoles by March 2025
How to delete game saves on Switch
Read Article Remedy cancels one of its multiplayer games to better focus on Control and Max Payne
Alan Wake close up in red light
Read Article Helldivers 2 01.000.302 patch notes: DoT finally fixed, R-9 Eruptor changes, more
Automatons standing with weapons in Helldivers 2
Related Content
Read Article Nintendo wants to sell an ‘aggressive’ 13.5 million Switch consoles by March 2025
How to delete game saves on Switch
Read Article Remedy cancels one of its multiplayer games to better focus on Control and Max Payne
Alan Wake close up in red light
Read Article Helldivers 2 01.000.302 patch notes: DoT finally fixed, R-9 Eruptor changes, more
Automatons standing with weapons in Helldivers 2
Author