Nvidia’s new grass tech demo is pretty neat

Like watching grass grow

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Okay, I mostly wanted to write this story because grass behavior is stereotypically one of the dullest things out there, right next to watching paint dry. But to be honest, the tech demo above is actually pretty cool.

I can imagine a game with a focus on tracking, using the flattened foliage as a guide. Think Metal Gear Solid 3: Snake Eater‘s fight against The End, but with another, more realistic means of finding him. Or perhaps something like Miasmata, where the orienteering gameplay is supplemented by this grass-squashing betraying the proximity of that weird cat demon. Could be interesting, right?

[Thanks, Kristofer]


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Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.