Double jump through Toxikk’s slick movement system

I am going to be so bad at this game

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Even though I have never been big on classic arena first-person shooters, I have been fascinated by the little resurgence we are seeing with Toxikk and Reflex (though the latter canceled its Kickstarter campaign when it was clear that it would not hit its funding goal). Watching the video above, it looks like developer Reakktor Studios has spent a lot of time thinking about and developing the movement system.

It looks like traversal is fun in the environment shown above. By combining wall jumps, dodges, and double jumps, the demonstrator is able to get around the arena quickly and efficiently. It seems pretty easy to take in right now, but I just know that once there are people firing rockets at me, I will forget everything past the basic double jump.


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.