Metal Gear Solid V infinity boobs: More proof women are hard to animate

Bug or parasite suit feature?

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Kojima dedicated a lot of resources to Metal Gear Solid V: The Phantom Pain‘s jiggly physics, probably because of how many cutscene shots linger on Quiet’s rack.

And while Kojima Productions has done better than “women are too hard to animate” Assassin’s Creed Unity — you can play almost all of Phantom Pain‘s story-mode as a woman, as well as online — the above video shows that Ubisoft ain’t wrong, it’s tough.

[Thanks, Sr Churros!]


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