id Software wanted to pay for your mods in 1995

But it didn’t

Recommended Videos

You might think that Valve’s doomed mod payment program was the first of its kind, but it turns out that id Software co-founder John Romero wanted to reward Quake modders twenty years ago.

“I’ve always believed that mod makers should be able to make money from their creations,” Romero told Gamesindustry.biz. “In 1995, while we were making Quake, we had the idea to start a company called id Net. This company would be the portal that players would connect to and play other mod maker’s creations.”

“It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site.”

The idea was eventually dropped when the studio needed “all hands on deck” to complete Quake, but Romero believes that the concept of id Net is remains every bit as relevant today. 

“I still believe that creators should be rewarded for their hard work,” Romero said. “That’s what we do in our game companies, why would it be so different for outsiders?”


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article 10 Best Fantasy Books of All Time
A wall of books.
Read Article Tomb Raider 1-3 Remastered pin-up posters controversy explained
The pin-up posters in tomb raider remastered
Read Article Battlestate Games struggling to make amends with Escape from Tarkov fans
escape from tarkov unheard edition
Related Content
Read Article 10 Best Fantasy Books of All Time
A wall of books.
Read Article Tomb Raider 1-3 Remastered pin-up posters controversy explained
The pin-up posters in tomb raider remastered
Read Article Battlestate Games struggling to make amends with Escape from Tarkov fans
escape from tarkov unheard edition
Author