Ten By Eight is Japanese ESPN that’ll put you in jail

It’s a puzzle game

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Puzzle games can be so great. Even those guys who are all like “Gunz an multiplayur orr GTFO” can’t deny the simple joys of Super Puzzle Fighter II Turbo or Planet Puzzle League. That said, no one knows why puzzle games can be so great or so bad. 

This mystery kept young Tim Rogers (of Action Button Entertainment) up at night. “Why the heck are good puzzle games so enthralling, and why are bad puzzle games so dang boring?” he’d ask himself, staring into the darkness, “Most of them are just moving colored squares around a rectangular playfield, yet some are genius and others are garbage. How can I conquer the puzzle of the puzzle game design puzzle?!?”

Luckily for us, Tim’s late night pondering paid off. Those haunting questions lead him and his team of upstart game developers (at Action Button Entertainment) to create Ten By Eight (available now on PS Vita and other PS Mobile compatible devices). Their goal was to design a game that felt endlessly and effortless fun forever. ZiGGURAT is proof that they have some skill in achieving that pursuit, but can lightening strike twice?

If you’ve played Ten by Eight, come back and tell us if it’s so great or so bad.


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes