First-person shooter Toxikk wants to frag like it’s 1999

A shooter like you should wear a warning

Recommended Videos

First-person shooters have come a long way since we called them “DOOM clones” back in the nineties. After Halo, Call of Duty, and Gears of War, most have class-based gameplay, role-playing game elements, regenerating health, cover systems, and/or ironsight aiming. Toxikk from Reakktor Studios (kkool naming kkonvention bro) wants to return to the genre’s roots.

The trailer above does a good job demonstrating Toxikk‘s mission statement (including a great bait and switch regarding free-to-play). Without any of the more recent trappings of the first-person shooter genre, it looks to be fast-paced with a good amount of verticality. Removing the need to reload seems like such a strange concept today, but what really takes it back in time is the ability to hold every weapon at once. Rad.

Toxikk is planned as a PC release, and will hit Steam Early Access this winter. Since it is designed with mouse and keyboard in mind, Reakktor has no plans to release on consoles.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Bungie showcases Dread forces ahead of Destiny 2: The Final Shape
Read Article All Call of Duty games in order of release
Modern Warfare 2 cover art
Read Article MW3 and Warzone Season 3 Reloaded: Release date & start time countdown
MW3 players hiding at a corner on the new Grime map.
Related Content
Read Article Bungie showcases Dread forces ahead of Destiny 2: The Final Shape
Read Article All Call of Duty games in order of release
Modern Warfare 2 cover art
Read Article MW3 and Warzone Season 3 Reloaded: Release date & start time countdown
MW3 players hiding at a corner on the new Grime map.
Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.