There’s a lot of parts to your build and one of the major parts is which Spirit Charms you select in VV Ultimatum. I’ll rank all the important PVP ones and sometimes take a look at PVE ones across all Tiers. Here’s my VV Ultimatum Spirit Charm tier list and guide.
Table of contents
Best Spirit Charms in VV Ultimatum
The best Spirit Charms in VV Ultimatum are the ones who are usually always useful, don’t have punishing downsides and which you can proc reliably. Here are the ranking breakdowns:
- The S-Tiers are the most reliable with no great downsides
- The A-Tiers are excellent alterantives that are just a bit weaker
- B-Tiers are very situational but can be good
- C-Tiers are both weaker and situational.
- D-Tiers are either useless or very dangerous to use
Let’s dive into individual Charm rankings.
Combine the best Charms with the best movesets from my Shikai/Res/Schrift tier list.
S-Tier Charms
| Charm | Effect | Ranking Reason |
|---|---|---|
| Haze of Death Tier 3 | • Your critical attacks applies Cursed (50s CD) | • The best Charm since it applies a strong debuff, has no downside and can be proc-ed on the same target multiple times unlike Ruler’s Gaze |
| Blazing Spirit Tier 3 | • Parrying a basic melee attack ignites your blade with spirit flames (5s CD, +10% damage) • Basic melee attacks not ignited by flame deal reduced damage (-2% damage) | • Most of the time you’re not landing a lot of M1 attack chains in PVP and are instead parrying and striking • This means that most of the time Blazing Spirit is just a straight-up damage boost |
| Struggler’s Spirit Tier 3 | • Landing three basic attacks when below 25% HP boosts your damage by 20% • Take 20% less damage below 25% HP | • A massive damage and defense boost |
| You’re In My Range Tier 3 | • 35% defense towards gap-close abilities • Your next basic attack or critical is empowered after being attack by a gap-close ability (45s CD) | • Just a free defense boost against common abilities plus an offense boost for free |
| Resourceful Spirit Tier 1 | • Your aerial launcher counts as a critical attack dealing more damage and applying all crit effects | • Only S-Tier with specific synergies like Haze of Death and other crit effects |
A-Tier Charms
| Charm | Effect | Ranking Reason |
|---|---|---|
Flawless Swordsman Tier 3 | • Dealing damage without being hit will build “Perfection”. While “Perfection” is building gain up to a 15% damage buff towards enemies, at half stacks or more all damage is fire damage. • Getting hit or leaving combat makes you lose all stacks with a 10s cooldown before you can gain more stacks. | • High skill-cap on this charm but it’s a free damage boost if you parry and dodge well which is really good |
| Ranged Warrior & Close and Personal Tier 2 | Ranged Warrior • +6% Kido/Ranged damage • You take 3% more damage Close and Personal • +5% Weapon/Hakuda damage • You take 2% more damage | • Really good damage buffs for the main skill tree builds |
| Ruler’s Gaze Tier 3 | • Performing a manual rushdown activates “Geass” • Whilst “Geass” is active, issue a command to the opponent to halt, allowing for a free follow-up. • “Geass” cannot be used on the same target twice, and has a cooldown. • Being in “Aura” ignores the first restriction. • Enemies affected by “Geass” have their damage taken reduced by 35%, additionally, if blade caught the cooldown will continue as normal. | • The halt is an amazing combo extender and starter since it’s basically a mini stun • Would be S-Tier if it didn’t have the limit of once per target |
| Blademaster Tier 3 | • Your bladed basic attacks inflict deep gash stacks on your opponent • Your bladed basic attacks deal 90% less damage • Upon reaching 3 deep gash stacks, deal 110% of all of the damage you would have done normally | • Both a nice damage burst and a way to surprise your opponent since they won’t be expecting as much damage due to your initial attacks being weaker |
| Domination Tier 1 | • Max AP is increased by 0.15x | • Best Tier 1 in the game since AP is good for every situation |
B-Tier Charms
| Charm | Effect | Ranking Reason |
|---|---|---|
| A Song of Fire and Thunder Tier 4 | • When above 1.25x AP, your melee attacks are imbued in flame, dealing more damage. If below 25% max hp, your high-damaging melee attacks have a chance to inflict scorch (10s CD) • When above 1.2x AP, your kido attacks inflict thunder, dealing more stun. If below 25% max hp, your high-damaging kido attacks have a chance to inflict electroshock (10s CD) | • Despite Tier 4, this Charm is very situational for both of its effects • In reality, you won’t get to proc the low HP effects a lot since they work only on low HP and are chance-based on top of that • The AP-specific ones are also a bit situational so all in all this is a powerful Charm but you won’t get to use it as reliably as you think which is why it’s B-Tier |
| Frostwalker Tier 2 | • Dealing a high-damage Kido attack will imbue you in frost for 12.5s or until consumed • While frosted your next basic attack will freeze your opponent (25s CD) | • Very Kido build-specific and situational but can help you setup a combo which is really good |
| Soul Snatcher Tier 3 | • Landing any Kido move on a below 11% HP enemy will instantly knock them after a short delay | • Decent in duels and really good in teamfights so it’s a bit situational since it’s also build-specific |
| Shonen Syndrome Tier 3 | • Display the move you’ll use in chat but upgrade it by 2 levels (Does not work past level 6) • 20s CD between upgrades | • This is a decent Charm with free benefits but it’s nothing overwhelmingly good so it’s B-Tier |
| Last Man Standing Tier 3 | • If an ally is knocked within 90 meters of you, heal for a percentage of the enemy’s HP pack • Regeneration from all sources is halved | • Only good for boss raiding/team fights for quick free heals |
| Quick Grit Tier 3 | • Landing 3 different non-barrage attacks on the same person within 5s smites them granting a 40% damage buff on the most recent attack (40s CD) | • Similar to Blademaster but a bit more awkward to land • Still pretty good in PVE but harder to use in PVP |
| Golem Tier 2 | • Taking 25% base damage within 2.5s will activate rock armor for 15s (45s CD) • While rock-armored, gain 7.5% damage resistance | • A nice little situational defensive boost that’s not the strongest but can save you from some good damage ocassionally |
| Heat Burst Tier 2 | • Replace your Aura buffs with Heat • When Heat activates automatically heal 37% max HP and gain max AP | • Pretty good for baiting when low HP to cause enemies to overstep/waste CDs and then heal to counterattack |
| Mysterious Stranger (Him & Her) Tier 2 | • Him: 8% chance to aid you when dealing physical melee damage (30s CD) • Her: 8% chance to aid you when dealing ranged Kido damage (30s CD) | • Pretty decent when merged due the drastically higher chance but probably low B/high C-Tier by themselves |
| Await the Opening Tier 3 | • Your parries now posture break • Your parries are worth 50% as much posture damage | • Such an extremely high skill requirement on this to be good that’s it downright situational and based on how well you parry and the ping/latency of the server you’re playing at |
C-Tier Charms
| Charm | Effect | Ranking Reason |
|---|---|---|
| Raid Boss Tier 3 | • For every nearby enemy gain a stack of battle fever, for every nearby ally lose a stack of battle fever, up to 10 stacks • For every stack of battle fever gain a 5% incoming defense, and 3% more damage, both increasing up to 3.5 times • At 3 stacks gain weaker Curtain Call, at 4 stacks become immune to movement slow, at 5 stacks your lifesteal doubles at 30%, finally at 7 stacks your M1s periodically proc Perfect Flash • When your battle fever is empty and allies are nearby take 10% more damage | • Situational since it’s only good when outnumbered • Plus, players within your race/faction count as allies which can ruin the Charm |
| Kill Confirmed Tier 3 | • Knocking an opponent will cause them to succumb to your spiritual pressure and cause their head to blow off • Blowing their head off will reduce your output by 5% (Scaling with nearby enemies) temporarily | • Decent for boss raiding but you can just maim and grip them most of the time |
| The Incapable Tier 3 | • Your innate base output is up to 105% depending on level going up to 120% based on missing HP • Gain access to a reliquary attached to your waist that is the source of your power glowing based on missing HP • You lose access to transformations, racial abilities, hollow traits and you cannot access your racial progression boss fights | • Better than Heavenly Restriction but still not that worth it |
| Indomitable Spirit Tier 2 | • Gain 5% HP from winning clashes • Lose 5% HP from losing clashes | • Overall not that strong and has a downside so C-Tier • Better than Lizard’s Spirit since you can potentially heal more often if you win |
| Superiority Complex Tier 2 | • Blade-catching an opponent will cause you to mock them, increasing Aura gain on the blade catch (30s CO) • Mocked opponents instantly lose 0.2x AP and take 15% increased posture domoge for a short duration | • It’s all positives but it’s not that strong |
| Fortified Fighter Tier 1 | • Gain 15% defense when posture broken | • A rare-use niche defensive boost but still situationally useful |
D-Tier Charms
| Charm | Effect | Ranking Reason |
|---|---|---|
| Swarm Tier 2 | • Landing a crit spawns 1 firendly Dragonfly Hollow | • It’s simply very weak and negligible in a fight |
| Lizard’s Spirit Tier 2 | • Heal for 7.5% HP when you drop below half health (9m CD) | • Technically not useless but the CD is so long that you would be better off with a different healing Charm |
| Heavenly Restriction Tier 3 | • Your physical attacks are up to 35% more potent, scaling with level • You gain up to 15% more movement speed, and up to 25% more kido defense each scaling with level • Your critical attacks now proc kill confirmed • You cannot use abilities to any capacity | • This is really bad since you need abilites in VV for combos and mix-ups and M1s are just filler attacks |
| Curtain Call Tier 3 | • Basic attacks have percent lifesteal if you are at 100% Reiatsu • You no longer passively regenerate Reiatsu | • A trap option that will nerf you since you’ll usually both never be at 100% and losing Rei regen is so bad |
| Warrior’s Spirit Tier 3 | • +17.5% melee damage increase on basic attacks • You can no longer flash step • You can no longer Manual Rushdown | • This would be really good for rushdown finishers but it disables it and you no longer FS so it’s not worth it |
| Wraith’s Spirit Tier 2 | • Getting hit by 3 different attacks in quick succession will cause you to turn into an invincible wraith for a moment • Take 5% more damage from melee attacks | • You’re usually never getting hit 3 times in quick succession since you’re dodging and parrying so if this is getting proc-ed you need to work on your parrying/dodging |
| Ultimate Sacrificer Tier 3 | • Break your current output limits and go beyond when popping Aura • Get an uncancellable Aura • You build aura more slowly • Drastically drop your output when Aura ends | • A massive trap option that will ruin your Aura management, horrible Charm |
That’s it for my VV Ultimatum Charms tier list. Check out my Clans tier list for more VV guides.